Forum Discussion

FarleyGranger's avatar
7 years ago

What if we could disable some worlds.

What if your sim family lived in Newcrest and could only visit Magnolia Promenade, San Myshuno and Del Sol Valley? Or in a different save your sims lived in Strangerville, could only visit Oasis Springs and Judith Ward NEVER showed up at the bar? What if your sims lived in Sulani and COULDN'T leave the islands?

If there were some way to disable some neighborhoods for a save, we could create more cohesive stories in which some worlds were connected, some weren't. Your sims couldn't live in Oasis Springs and go to San Myshuno for breakfast. Don Lothario and Eliza Pancakes wouldn't be working the food booths everywhere.

What do you think?

25 Replies

  • TheVagenius's avatar
    TheVagenius
    Rising Vanguard
    6 years ago
    I like this idea and I would like to expand on it and say that we should be able to add and rename other worlds. That was one of my favorite features in Sims 2, being able to make my world how I wanted it. I'd have a few San Myshuno linked together because only having one city is kind of bs. It's the only place you can have apartments. They brought in a whole new way of living and still haven't given us either the option to build our own or a new city with apartment living yet. The festivals would need the option to be turned off in that situation. I could imagine having saves with nothing BUT San Myshuno cities linked. A save with 4 Windenburg's linked. It would give you the opportunity to create a world that makes sense together. Going from the city to the desert is weird and places like Strangerville just don't belong in some of my saves.

    I would welcome this feature but I'd love to see it expanded in the way of the Sims 2 and shape my towns, cities etc how I want them.
  • How about we just get all control of all townies? Let us build the townies and Maxis no longer generate any type of townies. Instead of taking away options to all worlds, why not let players (some day) build their own townies and who can travel where. This would be a themed world, where you control it all, who comes, who goes, and what they look like, how they dress and who they are (traits included etc.) Yes, players would have a lot of work, but I would rather do all that than the game generate one townie, anywhere. Your themes could expand all worlds, and you control who gets a phone, who doesn't, who does anything at all. Themed play is my answer.
  • If it's just not wanting townies from other worlds showing up in your town, neighborhood traits (like lot traits) may be the easiest solution. You could than choose what kind of sim show up and even how they behave.
    For example, there could be an 'only sims living in world' or 'only sims living in neighborhood' trait, a 'only supernatural' or 'no supernaturals' trait, a 'stray' trait for cats and dogs, and a 'tough neighborhood' or 'friendly neighborhood' where sims are more likely to be mean or nice to each other. It would give us a little more control over the sims in our neighborhoods and may be a bit easier to add over blocking off whole worlds.
  • I have been asking for that feature since the first day the devs released a small world and gave the excuse that they didn't want to overload our save files. You guys destroying the idea of disabling worlds just because @CorkysPetals issue is townies, but the bigger issue is the worlds size.
  • We should have the option to connect curtains worlds together.
    Oasis Springs/Del Sol Valley/Sulani.
    Winderburg/Forgotten Hollow/Glimmerbrook.
    Willow Creek/Newcrest/ Magnolia Promanaid.

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