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A lot of the problems the Sims 4 has these days is that its foundation was set back in 2014 and the groundwork has been a constant "work-in-progress" ever since in terms of... well, everything. 2014, things like gender fluidity and pronouns were nowhere on their radar. So, you are taking a 2014 game that is constantly having stuff added onto it to try to keep up with the times. For a lot of the things today's audience wants... the game needs an entire rehaul with such things in mind. Lots of people keep comparing, "This game can do it, why can't you?" Well, those games have foundations that were equipped to handle such things. They were made closer to this present year - not over ten years ago.
When I heard of "Project Rene" and how the Sims 5 was not going to be a thing, I admittedly hoped it would be EA working behind the scenes to create a new foundation for the Sims 4 where the mechanics are more up-to-date. The base would be remade to be able to handle more versatile subjects: like the mesh for human Sims would be updated to be able to handle the growing desire for body transitioning. The platform for building would be updated to be able to handle diagonal and curved objects. The build/buy would take notes from CC creators or the Sims 2 to allow a better mix and match of swatch types. The gameplay... they would be doing deep dives into ironing out the bugs, glitches and the like.
What are they doing besides trying to make the game available across platforms? I have no idea. Nevertheless, if they do succeed on that goal, it won't do any good with how the game has become so broken for console and PC players alike.
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