Anyone else report bugs just for them to get buried.
I tried to post bugs in the new bug report and they just get buried and locked, so I am asking if anyone else is having that problem. Than I find the location of the bugs and it won't let me upload it to the forum, and when I past part of the content of the LastException file it gets access denied. No matter what I do my post get jacked up. I thought they wanted the LastException files, but I guess not when the lastException file points to the location of all 3 bugs that need to be fixed. So I don't know what I am doing wrong, so until they get over the marking and locking my bug reports with possible fixes, because I had to find the location of them on my own because it goes nowhere when it is sorted and grouped in a list and most likely drowned by other bugs of higher priority. My question is how do they know my bug is a duplicate? I been debugging software programs like IRC servers ever since I started college. Though it was C I am finding out with AI that C++ ain't that munch different its just more of an object oriented script language when C is a system level language. I thought I didn't know any programming languages, but I do.
Bugs are tricky though that decide its wise to group together simular bugs might be surprised to find that 2 different bugs cause the same thing. Or better yet that the 2 bugs that are simular that is grouped as one bug might be causing another bug in the saving system of a game.
And here comes the next question after an update comes and an Expansion Pack all the current bug reports are now obsolete because the core game changed and so has the gameplay. So how many systems interact with the system that caused the bug in the first place. I just looked at my last exception the bug finally went away when the infant learned to situp. I seen it call the posture graph finally because its needed down the line if the sim wants to ride a horse and to change postures. How can it be that simple. It is because infants are considered special objects until they learn to situp, they are no more than jelly babies, that lay around kick and scream and wiggle their hands and arms, head and stick fingers in their months along with their toes. though they look cute they are completely helpless. So why the posture check? Because of the horse riding DLC and the related skill attached to it, the game tracks how long you are carried on horse, all that was is a check to see if the sim being carried was on a horse, so the scheduler calls the carriedsim interaction for both when parents pickup infants, toddlers and when horses carry a sim, so it does a posture check first to call the animation of the sim getting on the horse, if the sim is fat they will have more trouble, if the sim is skinny they will have an easier time. The game than calls the horse riding skill to make sure the game ques that right animation for the right skill level, the horse itself also gains a level. The posture system is also used to change positions such as laying down in bed sitting on a chair or standing up.