Base Game Updates & Pack Refreshes vs. DLC
(Sorry in advance for the Soap Box rant, I'm sure it's all been said before)
EA/The Sims desperately needs to invest time into fixing the game and repairing the lack of trust they have built with their players.
The game is constantly bugged and even the most dedicated players are endlessly frustrated, meanwhile it seems that EA is prioritizing spending developer time on churning out paid DLC as quickly as possible (which often feels unfinished and full of bugs).
If they want players to actually keep playing and keep spending money on DLC, they HAVE to regain some trust by investing in the base game and building good faith by offering more substantial free content updates (not just one or two news hairs or a couple of doors and windows), and refreshing some of the oldest packs (I'm so glad they did Spa Day and I wish they'd keep up that trend).
If EA offers some NEW content for FREE and fixes the existing base game and packs, they can bring back a lot of bored players who have dropped off the game - who might be willing to buy DLC if the game is actually working properly.
Let's hit paused on offering $100+ of DLC every year and just focus on fixing/improving what exists.
- Bug fixes
- Base Game content
- Pack Refreshes
Current DLC:
18 Expansions Packs x $40 = $720
12 Game Packs x $20 = $240
20 Stuff Packs x $10 = $200
44 Kits x $5 = $220
Total: $1,380 (as of March 2025)
And as a side note on DLC, I wish the paid content would really just be focused on more niche gameplay (ie occults, specific hobbies/skills) and CAS/BB. IMO it sucks some of the best new major gameplay features are stuck behind paywalls (small businesses from Business & Hobbies, rental lots from For Rent, seasons, family gameplay from Growing Together, etc.) - the things that have the most widespread impact on gameplay and that are used by the largest swath of players.