If I had my way they would just refresh the Cooking, Baking & Gourmet Recipes in these steps
- Add Baking to the Base Game
- Re-sort all of the Recipes into Categories that make the most reasonable sense. Which means all of the most expensive and real world Gourmet type recipes would actually go in that category.
- I'd take Baking for instance, and I'd divide the recipes by category and alphabetically for example (just like a real cookbook)
- Breads & Rolls
- Cakes & Tortes
- Cookies
- Crackers
- Partries
- Pies
- Tarts
- Viennoiserie
- With each recipe's entry I would list
- Recipe Name & Description if needed - Bûche de Noël (Yule Log Cake), Coq au Vin (Chicken and Wine)
- Skill Level
- Ingredients
- Country of Origin - Because the Sims has the ability to inform as well as entertain
- I'd update the recipes to fit with the current list of purchasable spices and grocery ingredients and well as potential harvestables. And I would constantly update every time something new is introduced
- I'd appease the folks who bought Get to Work by doing a Refresh and adding Perfume and Soap Making in place of Baking as the new skill.
- Select the fragrance blends
- Distill the aromatics
- Choose the bottle
- Give it a name
- I'd add a Bakery & Perfumery to the Community Lot designations in GTW
- I'd add a Commercial Oven and Copper Alembic Distiller to GTW and whatever else to make nice looking shops
- I'd also add:
- A bunch of new spices you can purchase
- A Spice Rack
- An in wall pantry for storage of dry goods, purchased spices and some of the canned stuff
- I'd change pie names from fruit pie or exotic fruit pie to whatever the pie actually is. Like Cherry Pie. I would then give each fruit pie a different crust top design.
- Then I'd add all of the cool baking recipes I've been thinking about for ages into packs that would fit them
- Bûche de Noël - Yule Log Cakes
- Christmas Pudding
- Pavlova
- Princess Cake
- Various French Pastries
The END