I agree Bionibots. I play on Xbox (series X) and when I buy a game and/or pack for a game, I expect it to work as advertised. If there are windows, mirrors, doorways, and I'm able to put them down anywhere, chances are, I'm going to do that. If I buy a photography pack, I expect the camera to work normally (doesn't happen, low-res pix), and I expect my photos to not turn black. Why does Innisgreen have a giant pond on a big lot if that's a major no-no? Why can we build large apartments if it will cause the game to crash? You are seriously telling me I shouldn't have more than one wallpaper in a room?! Why do you advertise all this "freedom" to create custom tattoos, only to find AFTER I bought the pack that there is a huge limit to how many I can use in the game. This kind of article has never been presented to me in any other game I've played, so why am I supposed to alter my behavior when no limitations or warnings were given up-front when I bought the game and packs? It's up to the company creating the game to ensure it works on an Xbox machine, not the end user. Can I get my money back on the packs that don't work as advertised?
I can understand some of the things, especially for gamers with low-end system settings on PC, like using MOO and bb.edit items, and of course mods since the game wasn't made with that specifically in mind, but telling customers to curtail their use of a game and packs without warning about the limitations, and advertising it as though anything is possible, is lying on EA's part and not a good business practice.
It really makes me sad since this is such a wonderful game in many ways. Spoken as a dedicated Sims lover since the first iteration.