Forum Discussion
7 years ago
What I want the most, in no particular order:
- Better, more interesting chance cards, along with an ignore button and/or the option to turn them on/off in the options menu. There were some really good suggestions on how they could be improved in this thread. There's more here as well.
- More kinds of chef stations and the ability to make group meals of the experimental foods. And if we can't ever get more chef stations, I think we should be allowed to cook experimental meals on regular stoves.
- Maybe more supernaturals? There are some ideas for werewolves in this thread.
- Some tweaks to the foodie trait; By FAR the most annoying thing about foodies is their dislike of any drink that isn't made by a Sim with a mixology skill of six or greater. Why should the Sim's skill matter if the drink is already excellent quality?! And why do they hate quick meals and drinks so much? If anything, I would expect no moodlet from those rather than an outright uncomfortable moodlet, especially since they'll very often grab these things autonomously, disappointing themselves in the process.
- Less autonomous food or drink buying, or no autonomous food or drink buying at all!
- The ability to permanently fix apartment problems with a high enough handiness skill.
- A fixed townie generator.
- The option to work from home for other careers.
- A more interesting and random sickness mechanic. Also, a "strong indication of an illness" really shouldn't mean "no illness."
- At least one returning world from a previous game. For me, I very much wish that we could play in Strangetown again.
- Alien Abduction Hotspot and Alien Hangout lot traits. The Alien Abduction Hotspot trait would increase the likelihood of alien abductions on the lot, even if there isn't a satellite dish. And the Alien Hangout trait would, of course, attract alien townies to the lot, both disguised and not. Before this gets implemented, though...
- Please, just fix GTW already!
- Better, more interesting chance cards, along with an ignore button and/or the option to turn them on/off in the options menu. There were some really good suggestions on how they could be improved in this thread. There's more here as well.
- More kinds of chef stations and the ability to make group meals of the experimental foods. And if we can't ever get more chef stations, I think we should be allowed to cook experimental meals on regular stoves.
- Maybe more supernaturals? There are some ideas for werewolves in this thread.
- Some tweaks to the foodie trait; By FAR the most annoying thing about foodies is their dislike of any drink that isn't made by a Sim with a mixology skill of six or greater. Why should the Sim's skill matter if the drink is already excellent quality?! And why do they hate quick meals and drinks so much? If anything, I would expect no moodlet from those rather than an outright uncomfortable moodlet, especially since they'll very often grab these things autonomously, disappointing themselves in the process.
- Less autonomous food or drink buying, or no autonomous food or drink buying at all!
- The ability to permanently fix apartment problems with a high enough handiness skill.
- A fixed townie generator.
- The option to work from home for other careers.
- A more interesting and random sickness mechanic. Also, a "strong indication of an illness" really shouldn't mean "no illness."
- At least one returning world from a previous game. For me, I very much wish that we could play in Strangetown again.
- Alien Abduction Hotspot and Alien Hangout lot traits. The Alien Abduction Hotspot trait would increase the likelihood of alien abductions on the lot, even if there isn't a satellite dish. And the Alien Hangout trait would, of course, attract alien townies to the lot, both disguised and not. Before this gets implemented, though...
- Please, just fix GTW already!