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thornwill's avatar
thornwill
Seasoned Ace
10 months ago
Solved

Fix the ghosts

I was playing with Ophelia Specter and decided to add Nervous Subject's ghost to the household to make them finally meet each other and be friends BUT as default Ghost Nervous is always possesing things around and scarying Ophelia, leading them to loose relationship points and getting more far from being friends. Could the team please finally fix the ghosts?

Fixing suggestions:

Remove bladder, hygiene and energy needs; 

Block the hungry need: While other ghosts get the hungry need blocked on a good level, ghosts dead by starvation gets it at a lowest level without ever fulfilling it; 

Stop ghosts from possesing things automatically; ✅


New features suggestions:

Enable settings to turn sims into ghost on CAS;

• Turn the ghosts original colors more visible like Guidry;

Turn the mood color change into an ability for ghosts with playful trait or dead by laughter;

More social interactions like possess sims, make scary face, etc.

Add spectral energy bar similar to vampires;

• Add a haunt function: This will create a special bond between the ghost and the haunted object, place or person. (+Sentiments?);

Enable ghosts to absorb energy from food (leaving them spoiled) to fulfil their hungry and sims to fulfil their spectral energy bar;

• Enable ghosts to rest inside objects.


Bonus suggestion:

• Bring Spooky lot challenge (City Living) to Base Game as a way to insert ghosts more easily into our gameplays.

  • Now that ghosts were upgraded (sadly completely behind a paywall) i think there's still some lacking things that could be used for (Base Game) ghosts to feel more like ghosts instead of living sims.

    1) Haunting:
    • Obssession sentiment: Ghosts create a strong bond with a sim and now they will need to be in frequent contact with their obssession.

    2) "Physical" needs
    • No animated reaction for low needs.

    Bladder: Decays as the ghost gets more moodlets. Emotions are strong in the spectral form so they creat ectoplasma that you need to goo somewhere.
    Solution: Goo on the ground (Use fart animation and drop a goo puddle) without embaressment and goo on the toilet, leaving a glowing goo inside it.



    Hunger: Decays along the day since your ghost is using their abilities to float, cross matter, etc.
    Solution: Absorb food energy (Use soul collecting animation at food and leaving them spoiled)



    Hygiene: Decays as the ghost get more negative moodlets. Those bad energies infects their auras, that starts to stink.
    Solution: Give yourself a Pep Talk, Try to Calm Down, Meditation

    Energy: Decays as the ghost stays up, since they can't manage their emotional energies that changes during the day, so they need to rest to "restart" their aura.
    Solution: Sleep/Hibernate inside objects (Use possessing animation)

6 Replies

  • Thankyou @thornwill for starting this topic.  I decided to go do some research into the ghosts before playing some in my game as it is another aspect I have not played much.  There is an excellent starting point on the sims wiki page with lots of information about the various ghosts.  The starvation ghosts have their hunger needs decay twice as fast as normal which is kind of understandable because they died of hunger so they’re always going to be hungry.  I never knew that a sim that is killed by a cow plant will actually look after all the plants on the lot and increase the quality if the ghost is happy.  However, if angry, the ghost will infest the plants with weeds and cause them to lose quality.  There is lots of other information there as well.

  • Vyo4's avatar
    Vyo4
    Seasoned Veteran
    10 months ago

    I agree @thornwill. Excellent list of suggestions. I enjoy playing ghosts and there is so much more that could be done with them.

    Spectral Energy 

    Yes, I agree, this is needed. Adjust the motives panel of Ghosts to be more fitting to their Life State. A common theory among Ghost Hunters and Mediums is that when a Ghost interacts with objects of the physical world, it costs them energy. It's exhaustive. In popular culture, the movie Ghost alludes to this concentration and energy cost. Would be a good idea to mimic the Vampire Energy bar and remove the physical Energy bar.

    Motives

    Ghosts should have the motive to haunt objects

    1. Spectral Energy - Prominent Bar
    2. Social
    3. Fun
    4. Haunting - more interactions please. To not haunt would risk Fading Away.

    Disable/Remove Physical Body motives. Restore if it is related to cause of Death.

    1. Hygiene - unless died by Fire. Fire-death ghosts seek out water activities. Overheated ghosts use to cool off.
    2. Bladder - remove
    3. Hunger - Starvation-death ghosts require this.

    Haunting Need

    If the Haunting Need depletes, the Ghost could disappear into oblivion. To keep their grasp into the physical world, they must interact with it.

    • Scare Sims
    • Possess Sims
    • Leave haunting messages
    • Clank chains
    • Ghostly laugh (Playful)
    • Ghostly wail (Sad)
    • Sing a ghostly song (City Living)
    • Play a ghostly melody (possess Piano)
    • Play ghostly music (possess Stereo)
    • Show Spooky Scary Skeletons (possess TV)
    • Flicker lights (possess Lamps)
    • Leave ghostly footprints

    New Fear: Fading Away

    Only experienced by ghosts.

    Hibernate

    Click on a headstone or Urn > Hibernate. The hibernating Headstone will glow and sparkle with orbs. Restores Spectral Energy.

    Love this ability with Vampires and Coffins. Would also like the option to hibernate my Ghost to maybe only haunt at night, as an example. Ghosts should also be able to hibernate in Coffins if the Vampires pack is installed.

    Unfortunately, Ghosts downloaded from the Gallery will not have a headstone or Urn. Would like that to be remedied, somehow. One way, I thought, could be to introduce a Memorial Altar.

    Headstone, Urn and Memorial Altar Interactions

    • Reminisce
    • Moment of Silence
    • Mourn
    • Leave a Rose
    • Leave a Sugar Skull

    Binding
    If a Ghost becomes unbound to their Urn or Headstone, the Ghost can reclaim it.

    If a Ghost does not have Headstone or Urn, they can bind to the Memorial Altar.

    Unbound Spirits
    If a Ghost is unbound, they can become a Wandering Ghost. They will become aimless and Tense. If a Ghost has depleted their Energy, they will continually possess the bed object or cry at the foot of the bed of a sleeping Sim.

    Unbound Spirits have an increased risk of Fading Away.

    Memorial Altar

    Ghosts can bind to this object if they do not have a Headstone or Urn.

    1. Indoor Cabinet
    2. Urn slot
    3. Photo frame
    4. Burn incense
    5. Light candles
    6. Hibernate (Ghost)
    7. Restore Energy (Ghost)

    Ghosts have always been such spooky fun in the Sims games. Hope this thread provides some spooky inspiration for some ghostly upgrades.

  • Vyo4's avatar
    Vyo4
    Seasoned Veteran
    10 months ago

    "Enable ghosts to absorb energy from food (leaving them spoiled) to fulfill their hungry and sims to fulfill their spectral energy bar;"

    Could also be used against plants, maybe? Dropping the plant in quality or reverting to previous growth stage or even killing the plant.

    Allowing the Murphy Bed energy-restoration-possession of Sims for all Ghost types would be an extra nice addition.

    The more options for Spectral Energy absorption, the better (and funner).

  • thornwill's avatar
    thornwill
    Seasoned Ace
    10 months ago

    @Vyo4  Omg i loved all of your ideas. The only thing that worries me is that the haunting need may lead the team to not turn ghosts tolerable to play among humans without all the screaming around

    I think they could at least try to switch the Terrified mood to Tense from witnessing a possesion, something like "Wait, is that a good or bad spirit?", and keep the terrified mood to direct social interactions.

  • Vyo4's avatar
    Vyo4
    Seasoned Veteran
    10 months ago

    @thornwill True. To your original point about Sims becoming easily scared by Ghosts, the Brave trait costs 8000 satisfaction points to achieve. A solution is to offer a 3000 point mid-level trait to help with spooky interactions - similar to Antiseptic (3000) and Forever Fresh (8000) for hygiene.

    Maybe Courageous could be a Personality Trait.

    Conversely, Easily Frightened would make a fun and challenging Personality Trait.

    Maybe a new Aspiration with a Paranormalist Reward Trait = A person with an interest in the paranormal. The interest outweighs the fear of the paranormal. Seek out and learn about all things Occult-related.

    For the 3000 point trait = Resolute = characterized by firmness and determination, as the temper, spirit, actions, etc.

    Would've loved a Fearless trait. Personally, I would've done: Brave 3000, Fearless 8000.

  • Now that ghosts were upgraded (sadly completely behind a paywall) i think there's still some lacking things that could be used for (Base Game) ghosts to feel more like ghosts instead of living sims.

    1) Haunting:
    • Obssession sentiment: Ghosts create a strong bond with a sim and now they will need to be in frequent contact with their obssession.

    2) "Physical" needs
    • No animated reaction for low needs.

    Bladder: Decays as the ghost gets more moodlets. Emotions are strong in the spectral form so they creat ectoplasma that you need to goo somewhere.
    Solution: Goo on the ground (Use fart animation and drop a goo puddle) without embaressment and goo on the toilet, leaving a glowing goo inside it.



    Hunger: Decays along the day since your ghost is using their abilities to float, cross matter, etc.
    Solution: Absorb food energy (Use soul collecting animation at food and leaving them spoiled)



    Hygiene: Decays as the ghost get more negative moodlets. Those bad energies infects their auras, that starts to stink.
    Solution: Give yourself a Pep Talk, Try to Calm Down, Meditation

    Energy: Decays as the ghost stays up, since they can't manage their emotional energies that changes during the day, so they need to rest to "restart" their aura.
    Solution: Sleep/Hibernate inside objects (Use possessing animation)

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