Fix the ghosts
I was playing with Ophelia Specter and decided to add Nervous Subject's ghost to the household to make them finally meet each other and be friends BUT as default Ghost Nervous is always possesing things around and scarying Ophelia, leading them to loose relationship points and getting more far from being friends. Could the team please finally fix the ghosts?
Fixing suggestions:
• Remove bladder, hygiene and energy needs; ❌
• Block the hungry need: While other ghosts get the hungry need blocked on a good level, ghosts dead by starvation gets it at a lowest level without ever fulfilling it; ❌
• Stop ghosts from possesing things automatically; ✅
New features suggestions:
• Enable settings to turn sims into ghost on CAS; ✅
• Turn the ghosts original colors more visible like Guidry;
• Turn the mood color change into an ability for ghosts with playful trait or dead by laughter;✅
• More social interactions like possess sims, make scary face, etc. ✅
• Add spectral energy bar similar to vampires; ✅
• Add a haunt function: This will create a special bond between the ghost and the haunted object, place or person. (+Sentiments?);
• Enable ghosts to absorb energy from food (leaving them spoiled) to fulfil their hungry and sims to fulfil their spectral energy bar; ✅
• Enable ghosts to rest inside objects.
Bonus suggestion:
• Bring Spooky lot challenge (City Living) to Base Game as a way to insert ghosts more easily into our gameplays.
Now that ghosts were upgraded (sadly completely behind a paywall) i think there's still some lacking things that could be used for (Base Game) ghosts to feel more like ghosts instead of living sims.
1) Haunting:
• Obssession sentiment: Ghosts create a strong bond with a sim and now they will need to be in frequent contact with their obssession.
2) "Physical" needs
• No animated reaction for low needs.
• Bladder: Decays as the ghost gets more moodlets. Emotions are strong in the spectral form so they creat ectoplasma that you need to goo somewhere.
Solution: Goo on the ground (Use fart animation and drop a goo puddle) without embaressment and goo on the toilet, leaving a glowing goo inside it.
• Hunger: Decays along the day since your ghost is using their abilities to float, cross matter, etc.
Solution: Absorb food energy (Use soul collecting animation at food and leaving them spoiled)
• Hygiene: Decays as the ghost get more negative moodlets. Those bad energies infects their auras, that starts to stink.
Solution: Give yourself a Pep Talk, Try to Calm Down, Meditation
• Energy: Decays as the ghost stays up, since they can't manage their emotional energies that changes during the day, so they need to rest to "restart" their aura.
Solution: Sleep/Hibernate inside objects (Use possessing animation)