Forum Discussion

k9yypnfzwwgn's avatar
k9yypnfzwwgn
Newcomer
19 hours ago

here are some additions ea can add to sims 4 StrangerVille

1. More Interactive Storylines and Quests

  • Expanded Mystery Quests: After solving the main Strangerville mystery, EA could introduce new mysteries for Sims to uncover. These could be randomly generated or part of new ongoing storylines, giving players new goals to achieve and keeping the town fresh and unpredictable.
  • Strange Visitors: Include rare, mysterious events that happen randomly or during certain seasons—such as bizarre visitors, strange celestial phenomena, or even alien invasions that require the Sims to investigate and deal with in their own way.
  • New Secret Organizations: In addition to the secret military base, introduce other secret organizations in Strangerville, like cult-like groups or hidden scientific research labs where Sims can uncover more strange secrets. Each faction could have its own mission and agenda.

2. New Strangerville Locations

  • Underground Tunnels: Add hidden underground tunnels or catacombs beneath Strangerville that can be explored. These could be home to ancient secrets, hidden artifacts, or dangerous creatures. Sims could discover new challenges and treasures while exploring.
  • Strange Abandoned Buildings: Introduce more abandoned buildings or overgrown locations in Strangerville. Sims could explore these places and encounter new types of objects or events, like haunted homes or eerie places tied to the town’s mystery.
  • Strange Nature Areas: Add distorted nature areas, like mutated forests or twisted deserts, where the environment itself seems to be affected by the mystery. These could contain dangerous plants, mutant wildlife, or strange weather events that players must navigate.

3. New Cultures and Factions

  • Cult-Like Faction: Introduce a mysterious cult that is tied to Strangerville’s strange occurrences. Sims could choose to join or oppose the group, which could influence gameplay with new rituals, powers, or interactions.
  • Mysterious Ancient Civilization: Unveil hints of an ancient, possibly alien, civilization that may have lived in Strangerville long ago. Sims could uncover ruins, ancient texts, or mysterious artifacts that lead to new clues about the origins of the town’s strange happenings.
  • Mutant Survivors: There could be a group of mutant survivors who are immune to the strange events. Sims could discover their community, and perhaps even befriend them or seek their help in solving the mystery.

4. Expanded Stranger Events

  • Mutations and Strange Creatures: Strangerville could introduce mutant creatures like animals that have been affected by the strange substance or aliens that have made Strangerville their home. These creatures could have unique behavior patterns, like attacking or interacting with Sims in unusual ways.
  • Strange Weather Events: Add extreme weather phenomena, such as toxic storms, mind-bending fog, or distorted sun patterns that affect the Sims and their daily activities. Sims could be forced to seek shelter or protect themselves during certain times of the year.
  • Special Alien Encounters: Alien lifeforms could come to Strangerville in greater force, leading to new alien characters or alien invasions that require players to protect the town from extraterrestrial threats.

5. New Characters and Interactions

  • Strangerville Residents with Secrets: Introduce more townspeople who are involved in the mystery, like eccentric scientists, eccentric historians, or secretive government agents. These characters could provide clues, tasks, or challenges for players as they investigate.
  • Mutant Sims: Sims could become mutated by exposure to the strange substance, which could have both positive and negative consequences. Mutants could have new traits or abilities, like glowing eyes, enhanced strength, or even strange behavior.
  • Mysterious Strangers: Introduce mysterious strangers who pop in and out of the town, offering cryptic advice or strange items that could help or hinder the Sim’s investigation.

6. Strangerville's History

  • Deeper Backstory: Add more to the town's history. Sims could discover historical documents, old town records, or ghosts of former residents who can share the history of Strangerville’s strange occurrences, providing more clues and adding to the mystery’s origins.
  • Historical Artifacts: Allow Sims to collect ancient artifacts or mysterious relics that unlock additional secrets or enhance their supernatural abilities. These items could also open doors to new gameplay or allow Sims to interact with new characters.

7. New Careers and Skills

  • Mystery Investigator Career: Sims could pursue a career as a paranormal investigator or a mystery investigator where they are hired to solve strange occurrences around the town, leading them to interact with the town’s supernatural elements in new ways.
  • Research Skills: Introduce new research skills for investigating the supernatural, studying alien behavior, or deciphering ancient texts. These skills could lead to new interactions with the town and its residents.
  • Supernatural Scientist: A scientific career focused on investigating the strange phenomenon in Strangerville. Sims could study the mystery substance, uncover alien technologies, or perform scientific experiments to determine the cause of the town’s bizarre happenings.

8. Expanded Strangerville Mystery Resolution

  • Multiple Outcomes: Add more choices and consequences to the Strangerville mystery storyline. For example, Sims could solve the mystery by destroying the alien influence, finding a cure, or even becoming a part of the strange events themselves, which would offer different rewards and impact the town’s future.
  • Conspiracy Theories: Create an option for Sims to investigate conspiracy theories about the town, leading to more layers of mystery. Some Sims could believe it’s alien-related, while others think it’s government experimentation, or even supernatural in origin.

9. Strangerville-Exclusive Collectibles

  • Strange Artifacts: Introduce collectible items that can only be found in Strangerville. These could include alien artifacts, mysterious plants, or supernatural objects that give Sims unique benefits or unlock secret interactions.
  • Cursed Objects: Add cursed or dangerous objects that Sims could stumble upon, such as haunted trinkets, ancient scrolls, or forbidden books. These could trigger new gameplay elements like haunted events or even curses.

10. Visual and Environmental Changes

  • Evolving Town Aesthetic: The town could visually evolve over time, becoming even more distorted, with strange plants, glowing lights, or twisted versions of everyday objects as the mystery deepens. This would give Sims the sense that they are in a living, breathing mystery.
  • Strangerville Nightlife: Introduce nighttime events, where the strange phenomenon becomes even more intense at night. Sims could experience strange events like glowing skies, alien ships, or bizarre weather patterns after dark.
No RepliesBe the first to reply