Improvements in real life, animations, and object interactions.
Dear developers,
Regarding lifelike animations and overall gameplay experience improvements, I highly recommend taking a look at the game Pragmata.
In this game, the android Diana has won players’ hearts with her natural behaviour, curiosity, and charming interactions — whether with the main character or with objects in the room between missions. I believe this is an excellent reference point for creating more immersive experiences.
The character has even sparked widespread discussions and humour in Russian social media, with many joking that they want to become androids just by watching Diana.
I hope this example helps clarify the kind of lifelike animations, behaviours, and interaction depth I’ve been referring to — and what I believe is currently missing in The Sims.