My Sim always starts by autonomously using “Speak Dead Language” on family members as soon as the game loads. They usually repeat the interaction 5–7 times in a row, and it often fails. As a result, negative Sentiments are frequently created between Sims, which has become a major problem in my save.
This behavior becomes especially serious during Date events and vacations at Love Highland from the Adventure Awaits expansion.
When this Sim goes on a date, they immediately use “Speak Dead Language” on their date partner up to seven times in succession. Even if I cancel the interaction, the Sim keeps autonomously queueing it again and again.
The same thing happens at Love Highland. While relaxing in a hot tub with the other participants, this Sim continuously uses “Speak Dead Language” on a specific participant for the entire social activity, without taking a break until the interaction session ends.
In this state, it becomes very difficult to successfully complete date or vacation events. Because “Speak Dead Language” constantly interrupts normal social interactions, it prevents Sims from engaging in their usual autonomous social behavior and storytelling. I understand that I can manually intervene and cancel the interaction, but gameplay becomes much less enjoyable when there is no room for autonomy, spontaneity, or unexpected social situations.
The Sim experiencing this issue has a very high Charisma skill and also possesses reward traits that reduce concern about social failure (such as trait_Shameless, trait_Carefree, and trait_ColdHearted), so those traits may be contributing to the problem. However, the frequency of autonomous “Speak Dead Language” usage is still far too high.
More importantly, repeating the exact same interaction 5, 6, or even 7 times in a row feels abnormal. Sims normally avoid repetitive social interactions when a conversation becomes stale, and they generally diversify their social actions. It also feels unnatural that a Sim will immediately attempt “Speak Dead Language” again after it has already failed.
At the same time, I do not want this interaction to become unusable, because it is an interesting feature that was clearly designed to be enjoyed. Therefore, I would like to suggest the following adjustments:
- After using “Speak Dead Language”, add a cooldown period of approximately 12 Sim hours for Sims with the Macabre trait, and approximately 4 Sim days for Sims without the Macabre trait.
- Significantly reduce the chance of gaining a negative Sentiment when the interaction fails (perhaps to around 10% of its current rate). Alternatively, replace the negative Sentiment penalty with a temporary negative moodlet lasting 1–2 hours, making the consequence less severe.
This excessive autonomous use of “Speak Dead Language” still occurs after the latest game update and in a completely mod-free game.
Thank you for your consideration, and I hope this interaction can be adjusted so that it remains fun without overwhelming normal social gameplay.