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TheSimsWars
New Scout
10 months ago

Operation Eternal Flame expansion pack

a world with 3 neighborhoods 1 vampire themed 1 spellcaster themed 1 werewolf themed

new occult Zombie

Zombie perks tree have 3 branches vampire themed branch spellcaster themed branch werewolf themed branch that supports the 3 game packs if you have them

in the vampire branch you can now have a vampire sim with all perks with no weaknesses from 5 to 0 with out cheating if you put in the effect new Reward traits Hardly thirsty and  Forever not thirsty works on vampires and zombie

new death type death by thirst for zombie instead of hunger and mixology skill drink in bar a good looking vampire death

the ability call the grim reaper to revive sims for money or turn them in to a zombie and summon him

9 Replies

  • werewolf branch you can now pick the 4 werewolf temperaments manually with out cheating if you put in the effect 

    spellcaster branch you can now do rite of dissolution ad upgrade objects with out handiness skill if you put in the effect 

  • if it include spellcasters, werewolves and vampires occult they should do this in 1 pack or else it will be impossible if you don't have those as a pack

    not gonna lie, i hope ea can put some packs into 1 pack to make it possible and make the world bigger to have 3 neighbourhoods with Forgotten Hollow, Glimmerbrook and Moonwood Mill combined into 1 world (and the pack should be called "dark occults" or something)

    1 neighbourhood is based on spellcasters (Glimmerbrook) the other a Vampires (Forgotten Hollow) and the other on Werewolves (Moonwood Mill) i rather have those as a neighbourhood name than a world name, we do need to think up a worlds name if the team is gonna put those packs together in the future

    i know it won't be possible for awhile but maybe in the future they'll make it into one big expansion pack (they should work on the existing bugs pack first though)

    but i'd love to have a zombie based pack😊😊

  • TheSimsWars's avatar
    TheSimsWars
    New Scout
    29 days ago

    it is a separate dead Zombie world from the game packs it does add Vampires Werewolfs Spellcasters Life state if you don't have the game packs like how sims 3 supernatural added Vampires with out Late Night      

     

  • OMG i loved the idea of expanding the eternal flame lore and how it could bring Strangetown (TS2PSP) and Midnight Hollow (TS3) vibes. I don't think they'd add the occults we already have but i can see them adding/fixing things to them.

    Sometime ago i shared ideas of how Minotaurs could be added to the game and some of them were how they could be an experiment with cowplants or result of moocasters magic to use along with werewolves against the vampires.

    For Zombies i'd prefer an haitian based pack, because it'd be a chance to bring more black latin representation to the game, but i don't really know if Maxis want to represent black latin people, so... If Zombies are included in this pack i think they could be placed as vampires soldiers, since usually zombies are usually used for armies and in Haiti zombies are usually under slavery problems.

  • TheSimsWars's avatar
    TheSimsWars
    New Scout
    29 days ago

    the Zombie occult is for vampire spellcaster werewolf as they are a support occult to them i think it would be easier to program to have Vampires Werewolfs Spellcasters Life state included and to avoid the problem of needing 3 game packs my first pet stuff you don't get the world Forgotten Hollow Glimmerbrook Moonwood Mill vampires get plasma orange juice packs Vampire death by Thirst weakness does not conflict with any powers Minor Vampire 3 weakness that is highly punishing at Tier 1 to 3 Minor Vampire does not conflict with any powers Tier 4 Master Vampire gives you no weaknesses cancel out the Minor Vampire weakness does not conflict with any powers Tier 5 Grand Master Vampire buff you does not conflict with any powers and Vampires Werewolfs Spellcasters Life state live in the dead zombie world too to gain power most fail and die graveyard but few do make it and get forbidden knowledge and are are more than 5 Vampires premade 5 Werewolfs premade 5 Spellcasters premade all can turn into a Vampire or Werewolf or Spellcaster   

  • vampire sims can drink zombie plasma and not feal guilty if they have Guilty Drinker weakness as they are not living sims Uncontrollable Hissing weakness and Undead Aura weakness do not effect zombie as they are undead 

  • spellcaster can resurrect a dead Sim grave as a zombie

     werewolf  can resurrect a dead Sim as a zombie

    zombie start with higher relationship with vampire spellcaster werewolf but lower relationship with Fairy and Mermaid and can remove Fairy Life state from a sim

  • player zombie vampire werewolf spellcaster sims can now forceful transformation into vampire werewolf spellcaster but only zombie have all 3 forbidden knowledge ai will not do this

  • Vampiric Bloodlines are now a thing is Ancient Vampire Bloodline has no drawback max level Vampire XP gained 30% faster Vampire energy decreases 50% slower Thirst should decrease 30% slower -1 weaknesses on each rank Strong Vampire Bloodline Vampire XP should be gained 20% faster Vampire energy decreases 20% slower Thirst should decrease 20% slower -1 weaknesses on each rank Weak Vampire Bloodline Vampire XP should be gained 10% faster Vampire energy decreases 10% slower Thirst should decrease 10% slower -1 weaknesses on each rank all can be passed down Ancient Vampire Bloodline > Strong Vampire Bloodline > Weak Vampire Bloodline       

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