Woodworking should be it's own separate skill
I think handiness and woodworking should be two separate skills rather than the way it currently is with woodworking being governed by the handiness skill. Just because you can sculpt a convincing-looking owl, that doesn't mean you know how to fix a broken toilet, and vice versa. Along similar lines, I think Royalty & Legacy ought to have a blacksmithing skill so that Sims can forge their own swords. Give us a forge and smelter. Metals and elements already exist in the base game anyway. I know there's already a blacksmith in Verdemar where you can have a sword crafted by paying with money or the right materials, but the selection is limited, and it would be nice if a player could take this up as a skill and perhaps make a business of it (crafting and selling swords).13Views1like0CommentsHarry Potter sims pack for the upcoming series
I feel like it would be a good idea for the sims 4 developers to make a deal and do a collaboration with the Harry Potter franchise, they could make a magical school and add a bunch of quest, add some iconic characters, amazing clothing and places to bring them into the series through the game, it could potentially bring more audience and attention to the new series and new Harry Potter game coming itself along with bring back some more attention to the sims 4 along with some profits! From shopping at diagon alley to securing funds at gringots bank it could unlock lots of fun for the sims 4 community, especially if they implemented more clothing and CAS options and maybe even adding in making sims cooler by speaking pastltongue, using ancient magic or having a duel to the death with some tricky unforgivable curses!71Views2likes2CommentsSims should use headphones with synthezisers for no noise rule violation
Make it possible to use headphones with synthezisers (always headphone use as default) to be able to give sims living in residential rentals an option to use a musical instrument without violating the no loud noises rule.10Views1like0CommentsLet downloads and favourites in the gallery count towards the original creator
A lot of people reupload other people's creations in the gallery against their will. I have experienced it too and there's a lot of reuploads of my creations in the gallery, which I have reported, but nothing has been done about it yet. This behaviour would likely stop or go down to a minimum if you change how the gallery works. I suggest that if someone download or favourite an item in the gallery, the count should always go towards the original creator's original build. So every time a person likes or downloads a reuploaded original, it should only benefit the original creator and never the violator. Much fewer would be interesting in reuploading other's creations and hopefully instead focus on creating themselves. I guess you could also make a tick box where creators must tick if we allow reuploads or not when we upload a new build. If we untick that box, it shouldn't be possible to reupload it. Creators and the game developers might have different ideas regarding this, but please, let it be an option for each creator to choose. The fact is that a lot of us creators are spending time on creating. Of course we enjoy it but it is unfair that other's can benefit from reuploading which might have taken hours or days to create. Creators generate more gameplay as people download and play with our creations, which is good for the whole gaming industry, so I think you should listen to our wishes too.24Views2likes0Comments[Idea] Occult Stuff Pack
RoM, V, W , IP, L&D, EbN and GtW all have occults with limited occult specific CAS and Build/Buy. I'd love a stuff pack to flesh out and fill in the blanks for occults. Some of the occult CAS and Build/Buy are merely themed such as Victorian for Vampires and nature inspired for EbN for example. However, the occults themselves could have a larger range of occult specific themes. Add missing occult ability trees for Mermaids and Aliens. PlantSims be a permanent occult with an ability tree. More traits that would help occult synergy (Mystical, Disruptive and Macabre are the closest occult friendly traits, if you want to discount the basic Good/Evil traits) Lot traits that encourage each or every type of occult to visit and a trait disallow all occults! Feathered and bat wings for Fairies or even Vampires (but be great if it could be any occult). Missing single bed, fridge, stove, etc. for EbN nature theme. RoM's The Iron Counter needs a cabinet counterpart (drives me nuts I don't have matching cabinets for my favourite counter). Small appliances for various occults/themes. Non-plant/flower nature themed CAS and Build/Buy. Air, fire and water/ice fairy themed attire and Build/Buy would be nice to have different elements Fairies. But these could also transcend to other occults such as Mermaids and Spellcasters. Something to do with Spellcaster all occult extra talent points! Edit, Mar 3rd, 2026: Practical Spellcaster's with Scruberoo use in when Hygiene is low (and/or use instead of "clean up/throw away"), Delicioso when Hunger is low, Floralorial for bugs/weeding, etc. autonomously. Mischief Spellcaster use Mischievous spells ons on disliked/despised Sims autonomously. I am not sure how easily Untamed spellcasters can use their spells autonomously. But at least Chillio for Fires! and Zipzap on disliked/despised Sims autonomously. More occult recipes and foods. I mean there is Soul Soup but it is from Level 5 Thanatology and Level 5 Cooking. As well as Curious Pizza and Alien Fruit Tarts for alien/U.F.O fruit recipes. But really more fantasy cuisine would be helpful for occult themed players. The ability to safely have Hybrid Occults without breaking the game, having multiple ability trees (at least 2). It be really nice if RoM had Glimmerbrook expanded to a 3 neighbourhood world. Maybe even for Vampires and Werewolves too. Alchemy, Herbalism and Apothecary recipes should be abled to be used in both the Cauldron and Apothecary Table. And ALL ingredients should be abled to be stored-linked to storage properly (having insects, frogs, metals, crystals (at least link the CCSP Gemology Table to pull from as recipes pull from the fridge), etc. not linked/stored together is very annoying to pull out of other storages). Familiars could be expanded, that they can change their moodlet buff, have interactions, etc. Add small pets fantasy creatures such as baby dragons. The ability to make any occult Immortal and stop aging. As a special trait. The ability to add the Grim Reaper or Father Winter to family tree (as parent) without breaking the game. More fantasy/alien plants. I love these and really cannot get enough of them. Edit, Apr 21st, 2026: Second form for Spellcasters. As they are suspected to be "disguised", and more Spellcaster type CAS/BB items. Vampire sire family trees (and the ability to edit them). Fairy option/quest/trait to be able to eat normal food to help emotional force. Or at least certain foods like honey, fruit, milk, or even flowers! etc. Turn off werewolf animal form (have have a secondary humanoid form instead to manipulate), I am sorry but the animal form weirds me out to no end, and can't play this occult because of it (I am sure there are mods but I'd prefer a official version so to not worry about game break mods when out of date mods are no longer kept up). If you are not going to add/update your packs where there is missing/wanted features CAS/Build/Buy. Just put it in a pack to expand the occult themes :)180Views10likes4Comments[EbN]+[OR] Add Herbalism to Apothecary Table
I think that for cross compatibility sake Herbalism should be an option for the Apothecary Table. edit: also RoM not all alchemy ingredients fit in the table (like apples/angelfish/etc.) It really be nice for all Alchemy/Apothecary/Herbalism stuff would be branched/umbrellaed under cauldrons/apothecary tables and ingredients in the table/storages.139Views12likes5CommentsLock Skill/Career Gain Progress Type Feature
I use Lock Skill Gain Progress by TriplisSims to make the game (IMHO) playable. This allows me to have my Sims unique and stops from unwanted skill gain (like comedy, mischief, etc.) Before this mod, I would get so frustrated when my Sims autonomously do interactions they disliked like comedy, mischief, etc. and they'd gain the skill—that I'd stop playing. This honestly saved my sanity for Sims 4 (or I couldn't play), but it looks like it is no longer maintained, and I think it should be a base game feature. Prevent skill gain from select/unwanted skills. Lock skill gain for select skills to keep Sims at the desired level. Keep Sims unique/different from one another. edit: if possible Remove locked skills from pie menu (for example if Singing is "locked" at lvl 0/null from skill gain, when you select your Sim you will not get the Practice Singing option). Or if I lock/no learn Natural Living Skill, none of those interactions show up. Stop Sims from using items that would gain locked skills (at lvl 0/null) autonomously (excluding cooking). edit, edit: Since R&L I am completely in love with the fact you do not get promotions automatically. I'd love this for all careers!282Views13likes5Comments