Can we PLEASE just stop updating and adding to the game.
The more updates you do the more it breaks the game. I mean seriously, this is the only game in history of games that takes updates to fix updates that was to fix a previous update. Can yall maybe focus on fixing the crap thats going on in game before rolling out all the money grabbing stuff. I love the Sims but I'm DONE!! I'll play offline from now on. I also feel like its even worse for us console players, like yall really don't care. I guess because of the buyout yall are tryong to take the franchise diwn at this point. 🤷🏻♀️ I just had to say my peace ✌️ and rant a little. This last update was the last straw for me! I have to click off pop ups for packs I already own, (and I own most of them so yall already have a ton of mobey from me) my gallery doesnt work even for my builds it freezes my game and I have to resart and then go through the 100 hour loading screen and clicking off the welcome to pack thong again. I dont even want to play at this point and started playing more Dreamlight Valley from Gameloft. Maybe take some notes EA/Maxis.50Views0likes2CommentsRude Guests! An Overhaul of Visitor Autonomy is Needed
I love having Sims over to visit, but the current autonomous behavior of guests often ruins the experience. Instead of socializing, they treat my Sim's house like their own personal hotel and diner. This system feels outdated and needs a significant refresh. What area of gameplay is your feedback about? Social Interactions (Guest Behavior & Autonomy) NPC Behavior What works well right now? The ability to have Sims visit your lot is a core part of the social gameplay. It's great that guests have some autonomy and don't just stand around like mannequins. The system allows for some unexpected and sometimes humorous moments. What isn’t working or feels frustrating? Guest behavior is consistently rude, intrusive, and immersion breaking. They exhibit a complete lack of social boundaries: Helping Themselves: They will raid the refrigerator, cook full meals, and eat your family's food without permission. Unwanted Chores: They will clean your dishes, take out your trash, and fix broken objects. While sometimes helpful, it often feels invasive and removes gameplay challenges from the player. Ignoring the Host: They will bypass the Sim they came to visit to play on your computer, read your books, or use other objects, making it difficult to actually interact with them. In short, guests act like they live there, not like they are guests. There is no distinction between a stranger and a best friend's behavior. What new ideas or improvements would you suggest? Guest autonomy should be completely reworked to be more realistic and tiered based on relationship level and personality traits. Tiered Autonomy System: Acquaintances/Low Friendship: Should have very restricted autonomy. They should primarily stay near the host, engage in conversation, and maybe use generic objects like chairs or the radio. They should never use the fridge, computer, or perform chores. Good Friends/High Friendship: Could have expanded, "make yourself at home" privileges. They might feel comfortable getting a glass of water from the sink, grabbing a leftover if their hunger is low, or playing a video game if they have the Geek trait. Chores should still be rare. Family/Romantic Partners: Can have the most freedom, similar to how guests act now, as they would realistically feel "at home." Trait-Based Behavior: A Sim with the "Neat" trait might autonomously clean a few dishes, while a "Glutton" might be more tempted to raid the fridge. A "Slob" would never take out the trash. New Social Interactions: Add interactions like "Offer Drink/Snack," "Make Yourself at Home," or "Please Don't Touch That" to give the player more control over guest permissions. Why would this improve your gameplay experience? This overhaul would dramatically improve social realism and player control. Increased Realism: It would mimic real-life social dynamics, where your closeness to someone dictates how comfortable they feel in your home. Reduced Frustration: It would eliminate the annoyance of strangers treating your home like a community center, allowing you to focus on socializing. Enhanced Storytelling: The tiered system would make friendships and relationships feel more meaningful and impactful on daily life. Restored Player Agency: You wouldn't have to constantly fight against rude guest behavior, making visits something to look forward to rather than dread. This change would make having guests over a genuinely enjoyable and realistic part of the social gameplay loop again. Please upvote 👍 this post so we can get this feature in the game.49Views3likes2CommentsHarry Potter sims pack for the upcoming series
I feel like it would be a good idea for the sims 4 developers to make a deal and do a collaboration with the Harry Potter franchise, they could make a magical school and add a bunch of quest, add some iconic characters, amazing clothing and places to bring them into the series through the game, it could potentially bring more audience and attention to the new series and new Harry Potter game coming itself along with bring back some more attention to the sims 4 along with some profits! From shopping at diagon alley to securing funds at gringots bank it could unlock lots of fun for the sims 4 community, especially if they implemented more clothing and CAS options and maybe even adding in making sims cooler by speaking pastltongue, using ancient magic or having a duel to the death with some tricky unforgivable curses!95Views2likes3CommentsHeating in the school!
It’s been driving me absolutely nuts that I can’t set the heat in the school. My poor sims have to wear their winter gear to class sticking out like sore thumbs while their classmates wear their everyday clothes. I don’t want to manipulate the weather or make my sims resistant to heat or cold because I prefer to play the most realistic way as well as avoid cheats and mods. Is there a trick to this that I don’t know about? Or is there something the sims team can do to fix this issue?45Views0likes2CommentsWoodworking should be it's own separate skill
I think handiness and woodworking should be two separate skills rather than the way it currently is with woodworking being governed by the handiness skill. Just because you can sculpt a convincing-looking owl, that doesn't mean you know how to fix a broken toilet, and vice versa. Along similar lines, I think Royalty & Legacy ought to have a blacksmithing skill so that Sims can forge their own swords. Give us a forge and smelter. Metals and elements already exist in the base game anyway. I know there's already a blacksmith in Verdemar where you can have a sword crafted by paying with money or the right materials, but the selection is limited, and it would be nice if a player could take this up as a skill and perhaps make a business of it (crafting and selling swords).42Views3likes1Comment[Traits] Add, Update/Refresh or Overhaul?
I have my starting notes, but feel free to add your own. Also, note a concept of making some pack traits, cross-pack traits so you can get from other packs as well. Generally, I think all older traits could use a refresh/update—as many of the newer traits like Lovestruck and newer have some really great traits. I also think that the new default trait should be 6 slots. I know people usually ask for 5, and that there is a mod for 5, and that GRO allows up to 5. But in CAS up to 6, because weird enough I think it looks cleaner/balanced in the Simology panel, and dynasty panel as they both as set up for 2-3 columns. As mentioned in the comments Vegetarian, Lactose Intolerant, etc. should be in a separate dietary panel. As well as likes/dislikes tab for cuisine types. Also, add the Sim Characteristic Mysterious, as with occult Sims and traits like Macabre/Mystical are Mysterious Ideals, also if Medium skill and Tarot could be likes/dislikes, and Thanatology skill (they could be Mysterious). For both likes/dislikes and turn ons/offs. Existing Traits: Wanted Traits: Things that should be tied/locked to Sim Characteristic, Ideal, Emotional and/or Trait Types:873Views22likes26Comments