Not only should prices be recalculated to be fairer and more interesting, but so too should the value of objects (i.e., comfort, craft quality, environment quality, etc.). I would use a lot of the alternate chairs, couches, beds, etc. in my higher-end homes, but the values are often shockingly low despite the prices. If something is going to be high cost, it should also generally have a high value. And the cost and value should have at least some relation to the visible quality of the object in the game. Perfect example of this is the bathtubs and showers. I get that the 12,000 Simoleon bathtub is the only one that provides a perfect 10 for hygiene. But why on earth do the shower tubs provide an equal level of hygiene (8) to the other highest-end tubs which are vastly more expensive and visually luxurious? Likewise, why wouldn't Excellent-level woodworked bathtubs provide at least a level 8 hygiene, given that crafting one is among the more challenging in-game tasks? Last note on the shower-tubs: why does the cheaper base-game one provide level 8 hygiene, while the higher-cost ones from the various packs only provide level 7? Some of these things just do not make sense.