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Yeah, I'm having MCCC pull townies from my tray, and every now and then I go out to the gallery and download more cute townies. They're pulled in at random ages and with random traits and careers, but I was just trying to avoid the horrible RNG outfits.
The thing is, yeah, the game needs these random NPCs wandering around your game. If you go to a bar, it generates (or pulls from my tray) a mixologist and a "barfly" to be someone who hangs around in bars a lot and also pulls in your townies (Mortimer Goth, Bob Pancakes, your played Sims from other households, etc.). Also yeah, the Get Famous acting career needs a lot--directors, makeup, costume, camera... Also librarians, etc.
Sadly, if you marry an NPC mixologist they will be unemployed. I understand things like librarian, as that's not a playable career, but... I fear I cheated the mixologist back to the career level I thought matched her NPC career.
I'm on Xbox Series S as well and I play with ageing off.
I was having issues too with absolutely loads of townies being generated after cottage living, I know they were addressing that but I feel that it does still happen in CoL worlds.
I cull NPCs regularly and try and avoid the ones that I know from my retail stores, bars, stalls, etc. The other day I thought I'd accidentally deleted the Crumplebottoms though but luckily I hadn't.
I agree it would benefit from a button to enable/disable generation of townies. That way we could have more control over the townies we have. If we had a set number and saw the same ones all the time. It might make them feel like more a part of the game instead of a random annoyance in some cases. When it adds so many new ones it's often stranger after stranger. I try and keep a core group of them but randoms are constantly arriving.
- MamaSimmerPlays3 years agoNew Adventurer
I like the idea of being able to cap the number of NPCs in the game. One of my longer-playing saves I counted over 400 NPCs - and I play with ageing off, so they were all floating around doing nothing useful at all. We could have a set number cap, or have a set of default numbers for low/medium/high to allow for adding more worlds or NPC roles when we buy new content. But the way if you go on a date to a pub the game will generate a dozen or more "pub regulars" who have no purpose in life other than hanging around in the pub hoping to catch your attention - that's a bit silly. Send a few off-duty vendors and buskers and even people with real jobs to hang out in the pub in the evening after work!
On the other hand if you go to one gym and then go to another gym and find the same pap standing around outside the second gym? Nope. Every gym should have its own pap in attendance, not just one single pap that stalks you to see if you've got famous enough yet to be worth harassing between one gym and the next.
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