Forum Discussion
Thanks for the response! The door isn't diagonal and therefore not intruding into the two squares (or even the three ones in the 2nd variant) in front of the bed. I don't understand how this could possibly be intended. Even if it's just unfortunate space requirements in the code it seems like it should be fixed :-| I also can't recall it ever being that picky in smaller rooms in the past.
@ladyeimerI mean the angle the door opens just to clarify since it's opening towards a tight space with 2 Sims walking in together.
I'm just testing it in my game now and I've kept the shape of the room but just dragged that angled wall along by one tile and now my Sim can easily put a child to bed. I tucked in the toy box under the light because there's a little extra space there now. So the room is still the same length of 3 tiles but the angled section has been moved to the right by 1 tile.
So the middle section of the room now has 4 tiles and the bottom has 3.5 tiles instead of 2.5 tiles. It still has an interesting shape but just a fraction wider and it works fine.
Routing can be a bit more finicky than we'd expect it to be.
Edit: I haven't replicated the outside room leading to the bedroom though as I can't quite see that properly to copy it but I'm assuming that's got space if the Sims are able to walk up to the little room.
Image attached.