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Re: Feedback: The Fat and Muscle System Needs to be Better Tuned

@ReneHollyDesign1  In Sims 3, sims have a genetic weight and a current fitness.  Cardio decreases their fitness but doesn't affect their genetic weight, so if they stop exercising, they gradually revert to their original weight.  The same goes for overeating: they won't keep the extra weight on once the start eating normally.  And they can only gain weight if they eat while having the "stuffed" moodlet, which in turn only happens if they eat when already full or close to it.

Interestingly, babies inherit the current fitness level as their genetic weight, not the parent's genetic weight.  So if you have a naturally very fat sim that temporarily loses the pounds during the pregnancy, the baby will be the thinner weight even if the parent reverts later.  This goes for the pregnant sim as well as their partner, whichever one the game chooses for the baby to inherit.

10 Replies

  • ReneHollyDesign1's avatar
    ReneHollyDesign1
    Seasoned Ace
    2 years ago

    @puzzlezaddict Yes in The Sims 3 you did have to change the body type if you wanted them to stay smaller cause exercising wasn't a cure for weight gain. As for getting stuffed and gaining weight I don't remember that happening. However sure they weren't overeating when I wasn't playing the house hold cause they don't eat when they aren't played they stand around or run around the town.

    So how do you feel the weight about the weight gain system in The Sims 4? How do you feel about all the chores the Sims carry out not counting as exercise?

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    2 years ago

    @ReneHollyDesign1  I just meant that in Sims 3, if you made a sim lose weight, then didn't make them exercise (whether you were playing them or not), they'd gradually revert to their genetic weight.  So Claire gaining back the pounds isn't a surprise.

    Sims wouldn't typically gain weight past their genetic weight when inactive unless they're on-screen.  For example, a sim might overeat at a party with a buffet, or keep going back to the deep fryer you placed on a community lot.  As in real life.

    For the Sims 4 system, I feel that, as with many other features, the devs tried to make a more complicated and believable system than in previous Sims games but ended up with something unnatural and annoying to use.

    If I were building it, I'd prefer that the weight system was a little less responsive on the margins.  A sim eating two standard home-cooked meals a day shouldn't gain or lose weight at all.  Weight gain should come from too much food, or lots of junk food; weight loss should come from eating salads or smaller portions.  If I were drawing it, I'd have a minimum and maximum line for calories, with some (more) room in between, and sims would have to be outside the boundaries to change weights.  The day's exercise should move both lines upwards by an appropriate margin.

    I don't know whether it would be feasible to build exercise-like effects into various kinds of everyday movement—whether that would be too much of a hassle or too much data for the game engine to handle.  It would be nice if a sim who spent 4 hours gardening got the same benefit as one who spent 90 minutes on the treadmill, but that opens up a lot of possibilities.  Chasing around a toddler is hard work, but how do you measure it?  Stairs are work too, and running to "go here" is more exercise than walking.  Even standing is healthier than sitting, so does standing at the easel or woodworking bench count as a plus?  Or is that neutral, and sitting count as a minus?  It might be the kind of thing that requires an entirely new game engine to manage.

  • ReneHollyDesign1's avatar
    ReneHollyDesign1
    Seasoned Ace
    2 years ago

    @puzzlezaddict I use UI cheats and make sure my sims are very hungry before they eat, the hunger line is not all the way full when they finish eating sometimes. However they still gain weight in about 5 real life hours of game play so many Sim days have passed. I am always surprised because I know how careful I am at checking their intake.

  • SqueamishNerd's avatar
    SqueamishNerd
    Seasoned Ace
    2 years ago
    @puzzlezaddict Honestly, I just wish we could turn off any fat and muscle gain and loss. Sims do get a bit bigger, both with fat and muscle, when they age up, and I think that change looks natural and not too much or too little, but with any other fat and muscle gain and loss it's very poorly tuned :S For example, with the case of Grace Anansi, that I posted pictures of on the previous page, I had her eat only half portions of salad for a week, and never filling the hunger bar, and she still gained weight. Not much, but definitely more than she should, which, if we look at it realistically, would be to not gain any weight at all, probably even losing weight.
  • simsplayer818's avatar
    simsplayer818
    Hero
    2 years ago

    I found one thing that may be working for me but will require a lot more testing.

    I created a few Sims with Athletic Aspirations to get the High Metabolism Creation Trait. I then later switch it to the Aspirations I want for them once my Sim enters the world. I usually always give them a knowledge aspiration so they will be a Quick Learner, but I've just done this with a few so I can compare. I'm doing this with some that will or won't be exercising a lot and just watching how things progress as I see them around. Because it's really affecting Sims in previous households the most. I noticed that Sims so far with the creation trait are staying the same size for now, but I'll see how it goes. I've used the trait before over the years but I usually prioritise other Creation Traits more.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    2 years ago

    @ReneHollyDesign1 @SqueamishNerd  I wonder whether not eating until full actually helps at all.  Since the hunger bar will decline at the same rate (absent a mod or reward trait), don't your sims just end up eating more smaller meals throughout the day?  I'd only expect that to help, from a game mechanic standpoint, if being full was itself a contributing factor to weight gain.

    At any rate, I think we all agree that there should be a way for sims to maintain their weight without reward traits or mods, and without having to spend a lot of their time in designated athletic activities.

  • ReneHollyDesign1's avatar
    ReneHollyDesign1
    Seasoned Ace
    2 years ago

    @puzzlezaddict I think the only way for them to stay the size you made them is for the game not to have weight gain at all. I'm sure people would complain about that not being very realistic. I know people like Seasons in the game for realism however I don't care for it at all. There were too many rainy days and plants dying. The game just seems to go over the top on features. I got rid of Seasons however I can't fix a way around the weight problem. Even only allowing the sim to have a meal once a day and using UI cheats to top them up if needed they still gain weight. Sometimes there is no win. I still love the game as glitchy as it is. LOL

  • SqueamishNerd's avatar
    SqueamishNerd
    Seasoned Ace
    2 years ago
    @puzzlezaddict I'm not sure if it helps to not fill the hunger bar, but that was how it worked in Sims 2 (and maybe Sims 3 too?) so I assumed that would work, but maybe it counts all the "calories" for a meal even if the meal isn't finished.

    I've been thinking about if this could be considered a bug, since other tuning issues are sometimes considered bugs despite originally being by design. I honestly don't think it sends out good signals that even something like a lettuce-based salad makes sims gain weight.
  • ReneHollyDesign1's avatar
    ReneHollyDesign1
    Seasoned Ace
    2 years ago

    @SqueamishNerd  I tested today and only let the Sim have one meal a day and she was very hungry with the line in red before I let her eat. Salads and Yogurt she made. Then when she was hungry later I top her up using UI cheats. I spent from about 1 pm till 11:30 pm with this Sim to see if it would stop them from gaining. It didn't work. I took her in CAS and she was bigger. Not a whole lot bigger but still bigger, still she gained weight. Over time it would be the same problem.

  • simsplayer818's avatar
    simsplayer818
    Hero
    2 years ago

    @SqueamishNerdI'm definitely thinking it is a bug or tuning issue because lately as the game has got so busy with Growing Together and Horse Ranch, my Sims have just had an inventory of harvestables and snacked on fruit and veg during the day while rushing around, but still gained weight. I'm testing on a family right now without the High Metabolism Creation Trait, eating fruit salad for breakfast and a healthy meal like Mushroom Steak in the evening. I've got the husband's sister in a different lot who hasn't eaten yet as she's new, then I've got some recent Sims with High Metabolism and I'm studying all of them to see how they change. It's like Sims Health Census 2023 here.
    Plus there's the Sims I've previously created who just continue to gain weight after I switch households. They're not eating at all effectively except for if I invite them over.
    I want them all to have different body types and just stay that way but it's one extreme or the other.
    Another thing I'm going to test is making them thinner with the reward potion and doing the same with the Taste of Diet ice cream, then shaping them with sliders to give them curves, etc and seeing if they stay that shape.

    There is a bug report for NPCs going back to 2018 here:

    https://answers.ea.com/t5/Bug-Reports/OPEN-CL-Extreme-Weight-Gain-for-NPCs/td-p/7016756/page/3

    I mean, the fact it's so old doesn't give me hope. I notice that reports of played households as well as NPCs have been added too, and recently as well.

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