6 years ago
Sims 4 Multiplayer or Online
Sims 4 online or multiplayer should be an expansion pack where you can play with your friends live on the Sims 4. Basically, in a household, you can both go into create a sim and be able to create on...
Hi Simmers 👋
I wanted to start a constructive discussion around small, update-friendly multiplayer or co-op features that could realistically fit within The Sims 4’s existing framework.
Rather than a full open-world multiplayer system, many players would be excited to see limited, opt-in, and phased features introduced over time similar to how other major systems in TS4 have evolved through updates.
Some update-friendly concepts that could be tested incrementally:
Invite-only co-op building on a single lot
Shared households with controlled permissions
Time-synced play sessions between friends
Multiplayer functionality limited to specific lots or events
From a development and business perspective, this approach allows for:
Gradual testing without disrupting single-player gameplay
Community feedback shaping future updates
Improved player retention and return engagement per update
Strong social visibility during update rollouts
Multiplayer doesn’t need to replace solo storytelling it could exist as a separate, optional experience, rolled out carefully and improved through patches and expansions if successful.
The Sims has always grown through iteration. Features like pools, toddlers, infants, neighborhoods, and lifestyle systems were all expanded over time. A modular multiplayer system could follow that same model.
I’d love to hear community thoughts:
Would you support a limited multiplayer test update?
Which small co-op feature would make the most sense as a first step?
Do you see this as feasible within TS4, or better suited for future titles?
Comment below 💬👇
My personal view is that ANY resources that are used toward this would take away from resources that make a better single-player game experience. I say that as a person who has played since the first iteration of the franchise in the 2000's. A multi-player version of the Sims should be a seperate stand alone game title.
That’s a totally fair concern, especially as a long-time player. I agree that the single-player experience should always be the priority, and I don’t think anyone wants that compromised.
My suggestion isn’t a full multiplayer overhaul, but rather very small, optional, and contained features that could be tested incrementally if they can be done without pulling resources from core single-player development. I also agree that a fully realized multiplayer Sims would probably make more sense as a separate standalone title.
On a personal note, I hope some form of optional multiplayer could exist one day mainly so my cousin and I could enjoy our favorite game together when we’re apart.