HollownessDevour
2 hours agoSeasoned Ace
[Traits] Add, Update/Refresh or Overhaul?
I have my starting notes, but feel free to add your own. Also, note a concept of making some pack traits, cross-pack traits so you can get from other packs as well.
Base Game Traits:
- Active Imagination: Should work on adults.
- Ambitious: Should work with active careers.
- Active
- Art Lover
- Bookworm
- Bro
- Cheerful
- Childish
- Clumsy
- Creative
- Erratic
- Evil
- Family-Oriented
- Foodie
- Geek
- Genius
- Gloomy
- Glutton: I feel this could be merged with Slob.
- Good: I feen this could be merged with Loyal.
- Goofball
- Grouch
- Hates Children
- Hot-Headed: Should be stronger Angry moodlets and immune to cardiac explosion unless elder.
- Jealous: Should be stronger Tense moodlets.
- Kleptomaniac
- Lazy: I feel this could be merged with Slob.
- Loner
- Loves Outdoors: Should get advantages to gaining and keeping "Outdoorsy" Lifestyle if Snowy Escape is installed.
- Loyal: I feel this could be merged with Good
- Materialistic: I feel this could be merged with Snob
- Mean: I think unless a Sim is equipped with Mean (and possibly Evil), will not autonomously use mean interactions.
- Music Lover
- Neat
- Noncommittal: Should get advantages to gaining and keeping "Single and Lovin' It" Lifestyle if Snowy Escape is installed.
- Outgoing
- Perfectionist
- Practice Makes Perfect
- Romantic: Should increase Romance Skill if Lovestruck is installed, stronger Flirty moodlets, and should get advantages to gaining and keeping "Hungry for Love" Lifestyle if Snowy Escape is installed.
- Self-Assured: Personally I think the icon should be updated/improved, and trait could be updated/improved. Maybe act more like a Brave trait.
- Slob: I feel this could be merged with Lazy.
- Snob: I feel this could be merged with Materialistic.
- Vegetarian
Pack Traits:
- Adventurous: I feel this could be a cross-pack trait not just Snowy Escape, so update the icon to represent a more generic "Adventurous", and maybe add it to Royal & Legacy (as the Brave Ideals and Swordsmanship Skill, and is apt to the trait) and Adventure Awaits (for Archery Skill).
- Animal Enthusiast
- Cat Lover
- Chased by Death: Should be compatible with Mystical.
- Child of the Islands
- Child of the Ocean
- Child of the Village
- Competitive
- Cringe
- Dance Machine: This maybe should be cross-pack and icon/name updated to Dancer. To work with Waltzing in R&L too.
- Disruptive: Should be compatible with Macabre, increased Mischief Skill should be fixed, and should autonomously use their trait specific socials (or at least more so over other mischievous socials).
- Dog Lover
- Freegan
- Generous
- Green Fiend
- High Maintenance
- Horse Lover
- Idealist
- Insider
- Lactose Intolerant
- Lovebug
- Macabre: Should be compatible with Disruptive and Mystical.
- Maker
- Mystical: Should be compatible with Macabre.
- Nosy
- Overachiever
- Paranoid
- Party Animal
- Plant Lover
- Proper: This maybe should be cross-pack with R&L, and want to autonomously waltz, and socialize with Nobles if Royalty & Legacy is installed.
- Rancher
- Recycle Disciple
- Romantically Reserved
- Self-Absorbed
- Skeptical
- Socially Awkward
- Shady
- Squeamish: I feel this could be a cross-pack trait not just Outdoor Retreat, but also for Adventure Awaits.
- Unflirty: Should get advantages to gaining and keeping "Single and Lovin' It" Lifestyle if Snowy Escape is installed.
- Wise
Wanted Traits:
- Green Thumb: Yes, we got Plant Lover but they are plant sensitive, negative moodlets from dead plants, harvest plants, eating plants. Where Green Thumb is about the growing and harvesting of plants for cooking/flower arranging/selling being proud of your garden, and not quite thinking they are your green babies. This for base game too.
- Brooding: This was my favourite Sims 3 trait. I loved they would prioritize looking out a window over any socializing. Brooding trait is a social trait, and acted as an overpowered Loner trait. A Sim could just Consider the Hollowness of Life or Contemplate the Meaning of Meaning and fill their social and fun bars. You pretty much wouldn't need any social or fun and since it was autonomous it almost always be maintained. This helped with adventuring and skill raising.
- Irresistible: If the devs ever fix strangers joining conversations or just stop all NPCs from interrupting a Sim's queue. This is what/how the Irresistible trait use to accomplish. If you left your Sim unattended, Sims (unless Loners/Social Awkward or whatever), would approach your Sim and socialize, because they are drawn to your trait. Otherwise it is pretty much a pointless trait with NPC/Sims' non-stop socializing. And when they "Blow a Kiss" the other Sim would be fixated on the Irresistible Sim for a timeframe.
- Flirty: Yes, we have various romantic based traits, but I liked that Flirty traditionally was like a "tease" social, no physical contact, but would prefer flirting over other socials. In Sims 3 it actually made Romantic based Sims the more "Female" based romantic social, like if your did the "Dip Kiss" even though you initiated you'd be dipped. And "Flirty" was more the "Male" based romantic trait making all the moves as the dominant (I think like putting the arm around the Sim type idea). This for base game too.
- (Reward or Hidden Trait) Immortal: Some occults can't be immortal and stop aging. Such as Spellcasters. I'd like a potion (that makes the trait, and not potions to create moodlets/reduce days on aging) or reward trait to accomplish this.