Forum Discussion

CraZy-gaMer-192's avatar
CraZy-gaMer-192
Seasoned Traveler
4 days ago
Solved

Skills Missing for Dynasty Skills

The Pet Training Skill is missing in the Create Your Dynasty “Add Skill” UI Menu page affecting player-based freedom for using any skill with their created dynasty.

  • Hello,

    This is currently functioning as designed. Please feel free to provide your feedback on this design choice here if you'd like.

    Thanks!

4 Replies

  • CraZy-gaMer-192's avatar
    CraZy-gaMer-192
    Seasoned Traveler
    4 days ago

    The Veterinarian Skill is missing in the Create Your Dynasty “Add Skill” UI Menu page affecting player-based freedom for using any skill with their created dynasty.

  • CraZy-gaMer-192's avatar
    CraZy-gaMer-192
    Seasoned Traveler
    4 days ago

    The Selvadoradian Culture Skill is missing in the Create Your Dynasty “Add Skill” UI Menu page affecting player-based freedom for using any skill with their created dynasty.

  • EA_Solaire's avatar
    EA_Solaire
    Icon for Community Manager rankCommunity Manager
    15 hours ago

    Hello,

    This is currently functioning as designed. Please feel free to provide your feedback on this design choice here if you'd like.

    Thanks!

  • CraZy-gaMer-192's avatar
    CraZy-gaMer-192
    Seasoned Traveler
    11 hours ago

    Oh! Okay. Of course. Well I think that we should have these three skills (Veterinarian, Selvadoradian Culture, and Pet Training) added to the choices because I think it’s limiting to those players that want them. I know it might not make sense to the Team in terms of gameplay or maybe proper functionality and that’s why this “Design Choice” was made by the Team; however, taking away the choice from players wouldn’t be a best solution to that situation. 

    If I want a Dynasty full of future Veterinarians then why can’t I? I know it wouldn’t completely function like many of the other skills but that doesn’t stop a Creative Mind and a Determined Player, as I could easily build with many Crafting Stations or however I, as the player, could make it work for me and my story-telling. Not to forget the power of having many other packs and the functionality of them such as being able to make a Small-Business that sells handcrafted pet treats and hires all my Dynasty Family to work there, naturally building that Skill and making it functional.

    Same thing goes for the Selvadoradian Culture Skill where we can easily go on vacation and explore together. Or Pet Training where we can Train as a group or even make a business training pets. Even using the Club System to force interactions as well. Regardless, Players should be allowed to find creative solutions to features that involve skills instead of having the ability taken away; even if it doesn’t work as the Team would like. Players should still be able to find that out on their own and that should be the moment that the feature functions as designed.

    Let’s say worse case scenario is that no one uses the Dynasty Skill Selvadoradian Culture then it’s simply just that, no one uses it but it’s still available for anyone in any future gameplay. This also helps Players see and experience every skill that they may not have been aware about as well.

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