Forum Discussion
Like everyone else on this thread, I'm not a fan of this idea. I love mods and CC, but I can get that without it being a part of my actual playing. I don't see how marketing cc would be "healing" and I react rather negatively to the idea that "we all have to grow up" as if monetisation is somehow inevitable and not wanting marketing in my game makes me childish and immature.
I do not play computer games to go shopping or have a "marketplace", nor to be an adult. I'm an adult in the rest of my life and I have no intention of "growing up" when it comes to computer games.
Agreed. I am feeling like this path will soon lead to the second video game market crash. Everything is a dystopia already, I'm just going to return to good old games to escape the modern toxic market.
Like come on! I have food to buy and sometimes a dorm space to pay for.
- ajusticeus4 months agoRising Scout
When was the first video game market crash? How do you all feel about all the social media videos of people playing video games? Is that not scary? I am a gamer, meaning that is what I do. I see no problem with playing games for living. I don’t feel that they are less intellectual and fulfilling as a career. Look at all the AI models being produced. With technology comes, new ways and new exploration. It is just the current models of monetization are saturated and to me outdated. Video games are a lifestyle for me.
- EgonVM4 months agoSeasoned Ace
The first major video game crash happened in 1983 to 1987. Here's a Wikipedia article on it. At one point, people were capitalizing the new video game market so much that bad quality games were released, the most infamous of them being E.T. the Extra-Terrestrial. It ended with Nintendo releasing their NES (Nintendo Entertainment System) to America. Fun fact is that an urban legend was born from it that the terrible video games vere buried in a landfill. It later turned out to be true.
I am worried that if monetization is put in games, this might lose the trust of the consumers. While yes, The Sims 4 is a free game now, it used to be not. I bought it when it released, and paid 60 euros for it. So things like shopping cart button and log-in bonuses frustrate me more. I'd get it if it was for a free game, but yeah. Minecraft for example is doing it, and it isn't going well. They even disabled modding the Bedrock edition too, which made Java edition (which doesn't have this) more popular.
It is no wonder that indie games are selling well... I'm all for exploring the new technology, but I have also heard countless complaints from gamers on modern games (releasing them unfinished, putting monetization functions in etc.).
- ajusticeus4 months agoRising Scout
I never experienced that. It was on a developer level and not consumer level. I hear you on the consumer side of paying for game play. I don’t want to purchase a game then have to pay a subscription to play either. A lot of these games to me are not video games they are computer code. Video games have evolved since the eighties and have been beautiful works of art. I wanted to spark some conversation about virtual marketplaces because the metaverse is taking off. In my opinion they are just computer codes and not video games. I don’t want to change anyone’s perception. I think video games can become profitable for the consumer as well as the developer. Just sparking convo! Thanks for your input!
About The Sims 4 Feedback
Share your feedback around The Sims 4 with the community.
441 PostsLatest Activity: 12 hours agoRelated Posts
Recent Discussions
- 15 minutes ago
- 6 hours ago
- 12 hours ago