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Agreed. I am feeling like this path will soon lead to the second video game market crash. Everything is a dystopia already, I'm just going to return to good old games to escape the modern toxic market.
Like come on! I have food to buy and sometimes a dorm space to pay for.
When was the first video game market crash? How do you all feel about all the social media videos of people playing video games? Is that not scary? I am a gamer, meaning that is what I do. I see no problem with playing games for living. I don’t feel that they are less intellectual and fulfilling as a career. Look at all the AI models being produced. With technology comes, new ways and new exploration. It is just the current models of monetization are saturated and to me outdated. Video games are a lifestyle for me.
- EgonVM4 months agoSeasoned Ace
The first major video game crash happened in 1983 to 1987. Here's a Wikipedia article on it. At one point, people were capitalizing the new video game market so much that bad quality games were released, the most infamous of them being E.T. the Extra-Terrestrial. It ended with Nintendo releasing their NES (Nintendo Entertainment System) to America. Fun fact is that an urban legend was born from it that the terrible video games vere buried in a landfill. It later turned out to be true.
I am worried that if monetization is put in games, this might lose the trust of the consumers. While yes, The Sims 4 is a free game now, it used to be not. I bought it when it released, and paid 60 euros for it. So things like shopping cart button and log-in bonuses frustrate me more. I'd get it if it was for a free game, but yeah. Minecraft for example is doing it, and it isn't going well. They even disabled modding the Bedrock edition too, which made Java edition (which doesn't have this) more popular.
It is no wonder that indie games are selling well... I'm all for exploring the new technology, but I have also heard countless complaints from gamers on modern games (releasing them unfinished, putting monetization functions in etc.).
- ajusticeus4 months agoRising Scout
I never experienced that. It was on a developer level and not consumer level. I hear you on the consumer side of paying for game play. I don’t want to purchase a game then have to pay a subscription to play either. A lot of these games to me are not video games they are computer code. Video games have evolved since the eighties and have been beautiful works of art. I wanted to spark some conversation about virtual marketplaces because the metaverse is taking off. In my opinion they are just computer codes and not video games. I don’t want to change anyone’s perception. I think video games can become profitable for the consumer as well as the developer. Just sparking convo! Thanks for your input!
- EgonVM4 months agoSeasoned Ace
Ok. Your confidence and persistence is admirable. Yet, it's EA you're pitching to here. And they don't have a greatest reputation when it comes to these topics. I think that's why people are not for the idea. I mean, The Sims 4 already has a lot of DLC already.
Hmm... Let me bring up this too. The Sims 3 Store is still up and it sells extra content there from build mode objects to CAS. Plus there are some worlds there too. The Sims 2 also used to have a store, but it has now closed down. Both used SimPoints as currency (yet it is possible to get free SimPoints too). The main reason I'm bringing this up is that the store thing has been done before. The marketplace where CC creators could put up their own things too would be something new. Yet, soon The Sims 4 will be 10 years old and people are already frustrated of things like Store Cart button and log-in rewards. So, players aren't really open to an idea like this.
ajusticeus wrote:
A lot of these games to me are not video games they are computer code.
All video games are computer codes (otherwise would be a board game), but not every computer code is a video game. Even operating systems are computer codes, that's why it takes extra resources to put The Sims games on MAC too. It is wonderful how a computer code can be turned into a game people have fun with. I know as I study computer science. Yet... let me look at my notes... A game is a type of play activity, in which the participant(s) try to achieve at least one nontrivial goal by acting in accordance with rules. If a game on a computer device isn't a video game, then what is it? I have... a rigid worldview, so pitches like that will go over my head.
The idea is interesting, I won't lie, but it requires an extra careful approach. It is difficult to get right after all.
Right now there's that thing too that when you buy a pack and put in a creator code in EA App, you can support a content creator (on YouTube for example) with your purchase (it won't apply a discount or raise prices, but rather gave that 10% of money spent to them).
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