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thornwill's avatar
thornwill
Seasoned Ace
27 days ago

Zombies in The Sims 4

As an occult lover i can't deny how much i want zombies in the game. I'm really happy that we got werewolves and fairies and how well made they were. I know some people had some bad experience with zombies before in The Sims games but i think everything can be worked up. So i just want to share (and read others) ideas for Zombies (or a pack with zombies) in TS4 . 

Zombie life state:
At their first level they'd only slowly roam around throught the night trying to fulffil their needs but failing (they don't know how to interact with people or objects). Then the perks would help the zombie be more effective fulfiling their need but getting weaknesses that make sims more afraid of them. 



Perks:
- Stenght
- Running
- Speech
- Reasonable
- No photosensibility

Weakness:
- Infection
- Smelly
- Rotting skin
- Brain/Flesh hunger
- Loosing body parts
- Disfunctional at daylight

Cross pack compatibility:
- Base Game: Yood relationship wíth ghosts (their smart friends);
- Get to Work: New serum fir immortslity that turns sims into zombies (need to be drank before dying);
- Vampires: Zombies spawning around Vlad's manor and vampires disgusted by their blood;
- Realm of Magic: Spellcasters can reanimate deceased sims as zombies with new spell or failed necrocall or dedeathify spells;
- Life and Death: Zombies spawingn in cemeteries at midnight;

About the invasive zombies destroying all rhe gardens in TS3 this can just not happen because there's no more "Plants vs Zombies" collab so that wouldn't make sense and it was very invasive. The pack could just bring a lot challenge where zombies spawn there and attack the house (slamming the door and groaning at the windows) at midnight for a short time.


About the world i thought of Haiti (or the whole Hispaniola island or Caribbean) since in real life zombies are related to voodoo practices that are really popular there and i've seen that the whole zombie thing in pop culture was based on real cases of zombies in Haiti. It would also be a great opportunity to collab with haitians and show the world something better than poverty.


I think that the haitian's voodoo could even be an opportunity to bring us snakes as pets or friends (if this is ever allowed in it) in the game since they have a special place in this religion one of them, Damballa, being the creator of the world.

For the world i'd like to see more mountains scenery since i really it from TS2 (PS2) and a better take on creole and french architecture than Willow Creek gave us. And also Haiti have something really like the brazilian favelas which is something people apparently have much interest in and i'd really like to see portrayed in the game but not with Rio (I'd prefer other brazillian places to be portrayed in the game), so that's an opportunity.


I also think this could be a great opportunity to fulfill the simmer's wishes for a Caribbean world, black culture and more swimmable areas (maybe a yatch too). Oh and they could and should totally bring back miss Mambo Loa, she totally deserves a powerful comeback and like... Loa is a kind of spirit from Voodoo, so...

 

3 Replies

  • When I think if zombies and voodoo, I think Haitian, and Haitian based stories/movies, like Serpent in the Rainbow. 

    I'd like it if there was different types of zombies from fresh (non-rotting) to rotting/falling apart, or if a zombie is fed enough they are replenished enough.

  • thornwill's avatar
    thornwill
    Seasoned Ace
    26 days ago

    Yeah, they can totally make different perk tree's routes to make different types of zombies, like they did with spellcasters and fairies. I'd also like them to upgrade the Strangerville infecteds and give them a more zombie appearence (maybe blue skin, red eyes and some skin details?).

  • Vyo4's avatar
    Vyo4
    Seasoned Ace
    25 days ago

    Would be a good opportunity to update and add more interactions to the VooDoo Doll object, many actions can be revived from previous Sims games, plus add new ones.

    Bind to target Sim, then:

    • Zombify - Target Sim cursed to become a Zombie (unless cured before time runs out)
    • Induce illness - Sickness [GtW], Ailments [EbN]
    • Bug Out - randomize attack:
      • Creepy Crawlies [JA]
      • Flies [ECO]
      • Bees [S]
      • Bug Bite [OR]
      • Giant Insects [SE]
    • Warm up / Cool off [S]
    • Shake Up - become Dizzy, Nauseous
    • Stinkify - reduce Hygiene
    • Bless or Curse - randomize outcome 
      • Needs - increase / decrease
      • Luck / Balance [EbN] - increase / decrease
      • Lifespan - add or reduce
      • Moodlet - Inspired or Scared
      • [RoM] Curses - cure / apply
    • Hot Foot - Light's the bound Sim's toes ablaze
    • Stupefy - Dazed, catatonic
    • Zonk - fatique, pass out
    • Doom - randomize mood
      • Hysterical
      • Mortified
      • Enraged
      • Poisoned [JA]
      • Moldinitis [FR]
      • Heartbroken [LS]

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