Forum Discussion

SisterGloomy's avatar
6 years ago

Anyone else waiting for bugfixes?

Yeah.. I'm not gonna touch ECO before the major bugs are gone. Can't be the only one right? xD

27 Replies

  • PugLove888's avatar
    PugLove888
    Hero (Retired)
    6 years ago

    @Psychotps, yes, I didn't think about if moving Sims might cause or at least aggravate the NAPs overlapping from different neighborhoods.  I don't move my Sims too often, and I don't know if moving Sims is more common with other people or not.  It can be rather tedious is you want to keep your furniture and then replace it, so I was guessing that most people avoid it if possible, or at least if they do move, they just sell all their old furniture and download a house from the Gallery that is already furnished. 
    Anyway that is something to consider!  I can see how that could convolute things. 😞

    I wouldn't want to eat bugs either, but many cultures in the world do either out of necessity, nutrition, or because they like how they taste! 😉  In Mexico City they sometimes eat grasshoppers and ant larvae  -- it is considered a delicacy!  I had a friend who was from Kenya and they eat termites there.  She loved termites and would sometimes get a craving for them!  She said that the ones in the states were too tiny and that the ones in Kenya tasted like bacon! 🙌 For me, while I might love the taste of termites if I ever were to eat them, I don't think I would like the texture of them! 😞  
    Perhaps cricket flour like the game has wouldn't cause me texture issues?🤔  I still wouldn't want to try it though! 😃

    I need to try the hydroponic planters myself.  I just haven't gotten that far. I haven't noticed a problem with Bits & Pieces disappearing yet, but I will be on the look out for that. 

    The reason I know my eco upgrades worked is because I had that NAP enacted so I had to upgrade my appliances, and the inspector seemed satisfied and didn't charge me after i upgraded them! (Before I upgraded them I got fined! 🤨  I didn't consider the bill when upgrading appliances since that wasn't why I was upgrading them in that save.  That could still be an issue🤔, but the issue I was doing them for worked! 🙌

  • EmeraldLaura's avatar
    EmeraldLaura
    Seasoned Veteran
    6 years ago

    i am also still waiting for a huge update that fixes several bugs. its unplayable if you have some demands

  • Psychotps's avatar
    Psychotps
    Seasoned Ace
    6 years ago
    @PugLove888 Well, when I had the single sim in the shipping container lot, there were a lot of bugs, but it was all stuff like lumps of clay multiplying in their inventory. Every few seconds another would spawn. It got so bad, I just ignored it and every day I'd just look at the current $ amount, sell all the clay, then reset the $ back to before. But I could still play them just fine. They would do what I directed them to.

    I moved them once after marriage to willow creek. They lived there for a while and had the kids. They were acting a little weird. Stopping what they were doing occcasionally for gardening, had the visitors stealing, (this is where I had Bella Goth stealing a bunch of stuff in an older post) But they kept stopping what they were doing occasionally. Still had the lumps of clay spawning.

    When the kids got to YA, I split the family and moved the two kids out to Windenberg and they went NUTS. I couldn't have them do ANYTHING without it interrupting. They were constantly berating each other, stopping to exercise, playing with clay, I was getting hundreds of clays a day by this point. They weren't sleeping, eating, nothing. They would interrupt ALL actions to do these NAP generated tasks.

    I don't move sims all the time, but I do it quite often. Since the game always starts your sims with a HORRIBLY low amount of money, I always have to start in a burner starter home and work up to the more expensive ones. So, I end up moving every household at least once. Sometimes twice if I go from a starter house to a mid-range house, to an expensive one.

    I used to do the keep all furniture thing and place it all again, but as you mentioned, it can get tedious. Plus, it tends to leave houses empty and I have to refurnish it if I move in a new household. So, now, I just place anything I want to keep in the household inventory and sell everything else. Making money is rather easy after all.

    I'll leave the bugs thing alone. Maybe it's my own personal thing against bugs, they're just gross to me.

    Well, the inspectors were either broken for me or I couldn't figure them out. They always charged me, even with every device having the green upgrades. Never figured out why.
  • RandomBuzziness's avatar
    RandomBuzziness
    Seasoned Ace
    6 years ago

    @PugLove888 I know I have seen positive energy bills in my game since installing Eco Lifestyle but to be honest I never paid much attention to the details before, so I decided to do some controlled testing today.

    To start my testing I chose a small starter home in Grims Quarry. There were no NAPs (I have NPC voting disabled in my game options), no lot traits, no upgraded appliances, and no renewable energy sources. I kept my appliance usage steady during the test so I would not see any changes from something being on or off. The house is small and much of it is from the off-the-grid list in Build/Buy. Here is how it looked at the start of the experiment:

    I tested each day at noon for 3 days and the Rate of Change was steady at -32.80. There were no changes with the weather, which made sense to me because I had nothing on the lot that should have been reacting to wind or clouds.

    The next change I made was to add one ground solar panel and two ground wind turbines. On the first day it was sunny with no wind and my Rate of Change had improved to -16.50. It seemed like having these renewable energy sources had made a big difference in reducing my energy bill.

    - Day 2 was cloudy with no wind and the Rate of Change dropped slightly to -17.8. It appeared that the solar panel did not work as well in cloudy conditions.

    - Day 3 was clear and windy. The Rate of Change increased to -15.4. The solar panel and the wind turbines appeared to be working better under more ideal conditions.

    - Day 4 was windy but snowing. The Rate of Change dropped again to -17.0 apparently the solar panel was not working as well in the snow.

    None of these weather conditions had a large impact on the Rate of Change, but the effect they did have made sense to me.

    For the next step of the experiment I upgraded my appliances to energy-efficient and upgraded the gearboxes on both wind turbines, all using Eco Upgrade parts (my Sim's Handiness level is too low to upgrade the wind turbines with regular parts). That day was cloudy with no wind but my Rate of Change improved to -6.6. That's much better than the -17.8 Rate I was seeing under the same weather conditions with no upgraded appliances or wind turbines.

    To save a little bit of time with my testing (and while I had the cloudy with no wind weather conditions) I added two Roof-mounted solar panels to see what they would do for me. Here is what I got for my Energy Bill update:

    So for this house at least the overall Rate of change improved from -32.80 to +2.85 by installing green upgrades to my appliances and adding a total of 5 renewable energy sources. For my next test I will try a larger approx. 60k Simoleon house in Brindleton Bay. I'm not trying to say this stuff will work for everyone who tries it because obviously I have no way of knowing that. I'm just saying for this one controlled test the energy bills and green upgrades/renewable energy sources seemed to be working as designed.

    One other thing I noticed is that although Grims Quarry's Eco Footprint had dropped to Neutral at some point before I began my testing (I have been playing this save for several weeks now) but by the end of the test it had improved back to Green again. The only real changes in that neighborhood during that time were the green improvements I made to my Sim's house so it seems that in this case at least they made the expected difference on the Eco Footprint.

    I hope this helps :D

  • PugLove888's avatar
    PugLove888
    Hero (Retired)
    6 years ago

    @PsychotpsI need to try the shipping container house.  I keep getting sidetracked! 😃
    I've heard about the spawning lumps of clay... they are linked to one of the NAP where you have to do fun things.  And since Sims were addicted to the clay even before this patch and EP, I can just imagine how it would be worse with a NAP like this! 🤨

    I rarely move my Sims because I start to see their house as an extension of that family.  I am more likely to expand their house than to move them.  I do have some save files where I have played a rag-to-riches type gameplay, but about 20 years of playing the Sims I am tired of that kind of scenario, and only play it in a few saves.  
    Usually, I will place a family on an empty lot, do the free real estate cheat and then move them.  This way I can try out houses I download from the Gallery and don't have to wait a long time to be able to play with those houses! 🙌 And this cheat is perfect for testing other things in the game so I can focus on what I'm testing, and don't get distracted by trying to advance quickly in a career so I can get a decent house.  🙂

    As for eating bugs, I doubt I would ever do that intentionally in real life.  I don't like bugs in general, and the texture would be a deal breaker for me.  However, I much rather my Sims eat bugs (something that many parts of the world do , and it is nutritious) over dumpster woo hoo, which is an actual health hazard! 😞🤒  

    @RandomBuzziness, thank you for the detailed experiment (with pictures, no less!) 🤓 ❤️ of the eco power/bills feature of this pack! 🙌😇  In your game, not only were the solar panels and wind turbines working, they were responding to the weather!  Also nice to see that the eco upgrades also worked.  I had only tested them for compliance to my local NAP, and didn't pay attention to the bills since I had plenty of money to pay the bills, and I just didn't want to get fined for non-compliance! 😃

    I think, perhaps this is more in line with what @kreatora was talking about, although he was more focused on the Eco Footprint of the neighborhood and most of @Psychotps discussion focused on the bills aspect, like yours did! 🤔
    I don't know what exactly is causing these discrepancies.  I don't use Mods or CC, so my lack of problems in many of these areas can't be attributed to those. I suppose some people might have individual glitches that others don't have, but then that can't really be considered a bug.  Bugs usually happen to all people who meet the same certain conditions in the game, so either we all aren't' meeting those same conditions, or else it is something other than a bug that is the problem. 🤔

    I haven't had most of these problems so far, and while I will be on the lookout for them just in case, I do feel better knowing I'm not the only one who isn't having a ton of problems so far! 😇

  • After reading all this I'm really really glad I haven't updated since 1.62 and not bought ECO. xD