Forum Discussion
All premade houses/apartments have kitchens. The game makes sure they do not die of hunger When you visit a restaurant/bar the game will make sure that some NPCs visit at the same time. If you have Eco Lifestyle you will occasionally see NPCs dumpster dive for the same things your sims would. Items that you can repair and use or sell.
- ttuthill2 years agoNew Adventurer
The point is; it would be nice if they had the autonomy to dine out and use local or regional venues when the lot, by design, has no food for them. They are supposed to be city/foodies, etc.
The thought was creating more FOODIES there would be more business to the venues.
I suppose that is wanting/expecting too much from The SIMS at this time.
They seem overall meaningless to the city or region.
- jpkarlsen2 years agoHero (Retired)
Their lot always have the necessary food. The game sees to that. Are you asking that the game should give all the NPCs that visit a restaurant the Foodie trait?
- ttuthill2 years agoNew Adventurer
No.
I am doing rotational play with many families and many grouped types of SIMS with the exact same traits.
This week I added a household of Sims with traits that would heavily favor Foodie and being in the city.
After setting them up, then switching them to, 'Un-played' (making them NPCs again), they are now dumpster diving rather than going out to eat.
It was all about finding out if they would dine out, spend money and provide more profits to local businesses.
SIMCITY thinking in TheSims4:
Do SIMS matter at all?
Can they influence a neighborhood/city/region/world?
Is there any kind of 'Economy' within or between the 'worlds'?
Can more Sims living in a world generate more profit?
Are there any SIMCITY mechanics going on at all in the SIMS4?
Eh. Probably not.
Do you feel that townie Sims with Foodie traits should have the autonomy to leave their lot and go seek out food from the various vendors in the worlds?