Balancing the spellcasters (My IDEAS)
Some elixirs was too powerful while at the same time being too easy to make:
- Powerful elixirs need to be harder to make (I have a full fridge of full stat heal elixirs cause it only costs 1 apple and you get 4 of them)
- Reduce the amount of servings of elixirs that some powerful elixirs give.
- Don't give a sample of elixir when you find a new recipe. It removes the excitement that comes with having to make the elixir once you learn the recipe.
It's too easy to get new spells and makes the spellcaster gameplay too short:
- The sages should be more reluctant to learn you new spells. Becoming a better friend with them increases chance of them learning you a new spell, but it should ALWAYS have a chance to fail when you ask (chance decreasing with friendliness)
- A longer cooldown between each time you can ask, and if the don't want to teach you a new spell, it should still be placed on cooldown before you can ask again.
- Practicing magic should fill you meter so that you can just AFK practice magic how much you want, you need to wait in between practicing.
Some spells are too powerful and need balancing:
More powerful spells should be balanced by increasing the meter MUCH more than what it already does. (Example, copying an item is really powerful and can make you really rich fast. If it falls let's say 70% of the meter, people would fear using that spell again unless they are confident that the meter is very low)
Make sages more interesting:
Make it more interesting to get the ultimate spell from a spellcaster, you have to beat them in a magic duel before they will teach you the ultimate spell. IT SHOULD BE HARD to beat them, and you need to be a very powerful spellcaster before you can do it.