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@Sashas0nic - in general, I'm a fan of mods, but I play on Xbox, and my understanding is that EA/Maxis doesn't allow them there.
I did see mention of the mod you suggest when I was initially looking for answers on this. I think I'd like it - I might even be inspired to tinker around and make my own Very Proper Butler mod or something , but... Xbox 🙂
I work at my computer... I don't like to have to play there, too, so I usually get the console version of a game if it's available. If I get back into it enough to want to make mods, I'd have to buy a PC license anyway, though.
It's a solution, though. Even if it'll annoy me to have to buy two copies of everything. 🙂 Thank you.
@SheriGR I do hope I get back into it. I can't get beyond the idea of paying for something and then having low expectations for it, though... And that's the single thing I bought that DLC for.
Of course, it's not their problem if I have different expectations than most of their buyers. I know a lot of people have complained about the butlers, too, but compared to how many bought the DLC, it's probably a small percentage.
I may not like it, but that's life. 🙂
Makes me wish they'd enable mods on console, like Bethesda did, though. 🙂
@Duchess_Morgan @Sashas0nic I also work from home and at my computer, and I chuckled at what you said since my gaming on my computer is not what I ever expected to do - partly because I really need to step away from my computer more 😉. Sims 1 through 4 are my 'one game', but I'm bonkers for sims. I do web design and know enough code that I think I could tinker with the game code if I pursued it, but for me I think it would be a Pandora's box. Like when I tried Moo. No putting that one back in the box. I see a lot of the damage that can be done to games also with Mods and CC, particularly if not properly maintained and updated... which it seems many users do not do. So, I 'just say no' to Mods and CC. Biggest reason for me, though, is I feel a responsibility to keep a clean game code going since I build a lot and share to the community gallery.
On the other hand there are many folks that are super-responsible with their Mod/CC use. For instance, when there is a big patch coming out like we had right before Island Living, a responsible user of Mods/CC would remove the entire Mods folder to their desktop , repair the game and remove cache, then download the patch and not re-add any mods to their game until they have confirmed that each is running fine with the new patch or until they get an update from the Mod creator that makes it work properly with the game update. This is a dance and back-and-forth also when new adjustments are made to code on both ends, which is part of the process. For instance, how many times do you get an update to your iPhone, then a week or less there is another, and maybe a few more that trail in after that. There is forever stuff that got missed, and the dance goes on and on.
- Sashas0nic6 years agoSeasoned Ace
I know what you mean, but have used 1000s of mods and cc since starting with Sims in 2000 so the upkeep and maintenance isn't so hard, more or less just a 'habit' one gets used to and I've never encountered problems with the upkeep nor my 'game' in general in all that time, wow, nearly 20 years now. ⭐
As for lots or sims I share to the online gallery, easy as I keep a separate game with no mods for that.
With the 'Island Living' update, my game was still up and running in about 10 mins, as you also get to 'know' what may be affected, so rather than the whole mods folder being removed, it's a simple step to check and update pertinent mods.
- SheriGR6 years agoHero
@Sashas0nic Sounds like your usage falls in the second group I mentioned (sorry... I added to my last post after posting, so you will have to refer to that), and kudos to you for that! :eahigh_file:
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