Yeah, I simply called it a Retail pack for the separation from GTW idea. Also, sorry about calling GTW a Game pack. I was typing "game pack" so often yesterday it was pretty much default. Either way, considering how Dine Out and C&D focus primarily on those careers only, I only figure that the updated system might cause the GTW to have a lot problems with the career system and a more complex retail system being present. After all, look at Dine Out. One its own it is still buggy as heck to this day.
Back to the "Retail" pack idea... As it goes, it would be focused more on allowing Simmers to have the update and reward system modernized for retail and as said provide the ability to create specific retail lots that would likely attract more suitably aged Sims to. Again, if you only have the base game and the pack, this pack would include more build buy items to create more interesting stores. Then, just for an add-on to cater to old complaints about certain careers not being in the Sims 4 still... add in a few service based businesses that could allow Simmers to build functional salons, boutiques and other stores that relate to CAS.
About the fire and promote co-workers, I was mainly responding in regards to how Dine Out and Cats & Dogs works.
Clock animations - wouldn't we all. "It's the little things" as a lot of Simmers have noted. More detailed animations with microwaves, less hammer space animations where the Sim magically produces an item out of nowhere - especially in the kitchen. The list can go on. There is just so many things that Simmers want fixing, I see small animations and those sort of details being low on EA's list of things to do.