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8 Replies
Hey @Nakahara707,
I've moved your post to a more relevant board than EA General Questions.Okay, where is it posted?
- jpkarlsen3 years agoHero (Retired)
When you get the call ask what the conditions are.
Hello, is the inheritance part of a specific pack? Do sims leave fam inheritance behind after they die in a specific pack as well?
- xochiquetzl_xkvn3 years agoSeasoned Ace
There's a phone call you get with Eco Lifestyle that offers you an inheritance.
If you don't have Eco Lifestyle, you only receive an inheritance with a mod.
What does with a mod mean? So without the pack if a sims dies they can leave an inheritance to fam?
- jpkarlsen3 years agoHero (Retired)
When a Sim dies all things in the personal inventory are moved to the Household inventory. From there you can get all the things you "inherited".
- xochiquetzl_xkvn3 years agoSeasoned Ace
What @jpkarlsen said, but to answer your other question:
A mod is a fan-made modification to the game. Mods are not supported by EA/Maxis, but they do make it easy for you to use them. They range from really large and ambitious mods to small bugfixes and small corrections of things in the game that might annoy you.
I like mods and use them, but some mods do introduce new bugs into your game, so you want to evaluate which ones you use carefully. Also, if you have any other issues with your game the team here will (rightfully) ask you to test it without mods to confirm that it is, in fact, a game issue and not a mod issue. This is because the Team can't be held responsible for fixing code they didn't write; they can only fix their own code.
Also mods break every time there's a new patch and need to be updated regularly. So using them is a commitment to keeping them up to date so they don't mess up your game. What worked in a previous version might not work with a new patch, and since mods are completely fan-made the hard-working creators scramble each patch day.
I hope that answers your question!
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