6 years ago
How the game generate receptionist NPC?
Anybody would like to inform the process of how the game generate a receptionist NPC, especially at scientist lab?
I have tried so many trial and error.
Even paste the tray using MC Command Center to the "flagged" receptionist, Loki Beaker, into another sim. But after I create another Loki Beaker, he becomes the receptionist again.
It seems that the game want the mad scientist to be sat down at front desk
A random NPC will be chosen for this as well as the other Scientists. I think that a NPC with the Genius trait will be preferred.