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I do think perhaps after some of the issues with new packs in recent years that they should be heavily discounted on first release. Sometimes they are cheaper but I think they should be quite a bit lower due to unforeseen effects and the damage they can cause to our games. I think they should be released as content for us to pay a smaller fee and to test first, for all of us. My game still hasn't recovered from Cottage Living or Wedding Stories, gameplay became a nightmare and now in fact I can't even currently play it as it just crashes to homepage. CoL I added straight away and could have kicked myself, it broke so many features that still are not fixed. DHD is still quite broken. MWS, worked in build but not gameplay. I can't even explain what happened to my Sims.
So since we kind of run the new content and test for bugs and report back so they can work on the problems, then perhaps a much lower introductory price. I mean, console players can't even bundle packs.
So I'd suggest when a new pack is released maybe a different way to do would be to say here you go players, we're charging a nominal fee for this new content, run it and let us know how it plays. We already kind of test all this new stuff anyway and that would kind of formalise that relationship in a more productive and honest way and avoid players being quite so upset in the future and waving around the "R" word.
I don't think that the fanfare and TA DA!! Is the way to go with new content in the future after all the reported issues. I know there are pre releases to some players already but it still doesn't seem to identify and fix it all before we all get to purchase it.
I think IMHO this might be a fairer way to do it. But nobody forced me to buy packs when they were first released and it was my choice to buy them after seeing all the creative content it would bring to my game, as a builder I always want more content and new worlds. I can see the amount of work and attention to detail in the expansion packs. There are so many variables to consider, I've no doubt as we all have a different combination of packs on different platforms. It wouldn't lessen the impact of updates, they've wiped my game twice. But at least it wouldn't have cost us so much money for something that looked amazing but still needs more attention to be fully playable with our existing content and on our chosen platform.
I also don't think EA will ever make packs free. However, I really like @simsplayer818 's idea. Perhaps there could be a limited time / limited quantity discounted release; within a specific window, there is some discount for the first 500 (give or take) purchases. This just might garner more interest in the release, some users could get the pack a little cheaper and EA wouldn't really lose anything. I hope EA gives this some consideration!
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