"codyjaymke;15378168" wrote:
Of course we are all humans - but TS is not some obscure niche, it's the most important PC game on the market. It's playing in the Mercedes league of entertainment. Now imagine the real Mercedes would test their cars with such care ...
I think it's probably an issue of the testing team possibly being small. Of course people who play for a long time will notice more things, but if the testing team only play each update for a couple days they might not notice certain things and then the issue get into the game. Of it hey only test with x amount of sims. And you're right, the sims is no niche market. But no game on Earth, even those with bigger budgets have 100% perfect patches. It's just doesn't seem to be possible with the tools available at this point in time.
Coding is an extremely involved process with billions of lines of code per game. It is really unrealistic to expect coders to to be able to catch conflicts for this exact reason. They may check everything they /think/ will conflict (And this same process is usually how I pinpoint a bad mod), but you never know if through some unexpected connection you can break something completely unrelated.