4 years ago
Prevent Sim Generation
Dear community, I have only had the game since November and I would actually have a lot of fun with this game, but there is one thing that really annoys me since the very day: the automatic sim ge...
The game will assign townies to be in NPC roles because they're not "playable careers." For example, librarian or paparazzi or Realm of Magic Sage or Restaurant Chef/Waitress. If you play the NPC, they'll lose their NPC role and become unemployed.
On the other hand, maybe you really want a Sim you created to be the librarian or a Realm of Magic Sage. That's doable, but you have to mark them unplayed and can never play them (unless there's a mod for that specific NPC role). The following threads might help:
And for what does and doesn't break NPCs:
https://answers.ea.com/t5/General-Discussion-Feedback/Protecting-NPCs-from-losing-their-jobs/m-p/10700620#M55725
There's a whole slew of hidden traits in this thread: https://forums.thesims.com/en_US/discussion/900951/hidden-traits/ I have NOT tried ANY of them.
I've done some things with NPCs like I got Sara Scott pregnant with MCCC so I could fulfill her wish of having kids without "breaking" her, and also have a Sim married to Simeon Silversweater and have never played him, he's our "roommate." Simeon has 3 kids and I used MCCC to check his parenting skill level (he's level 6 from kids asking for help with homework, etc.). So you can marry NPCs (as long as they don't join your household), have children with them, move them in as roommates, etc., but once they're NPCs you can't play them, ever, without breaking them, and some NPCs are fine in houses and others break if MCCC puts them in houses (mail carrier, I hear). You can shift-click to add the Grim Reaper to your household, and an identical one will spawn to do the actual reaping because that's an NPC role. And yes, another one of my Sims married Morgyn Ember and he retired on his wedding day because I moved him in and played him.
I'm not sure whether that helps or not, but I think that's what you're asking... I hope it does.
Thank you very much for your answer.
Well, my problem is, I want the game to stop generating sims for the NPC roles. I have ~300 households in my save game. I want the game to make use of these. I also have them all set to unplayed and only play with one household. So that leaves ~299 left over. But the game doesn't do it.
At the moment, I can only decide that the game will throw more Sims at me that I don't want in my world or that I will use NoRandom and many places will be empty and unoccupied (e.g. the gym or the wellness centre).
And that is the most frustrating point for me. There are so many mods for this game, but nobody seems to mind that you can only choose between the two extremes mentioned?
Edit:
Ohhhhhhhhh, I just reread your initial post, and...
I currently have 199 homeless single households in the "My Households" category and several multi-person households in the "Other Households" category.
Yeah, if they're under "My Households" they're considered "played." Have you tried unclicking the heart to mark them as being other households?
But that sounds really stupid, doesn't it? There is an extra category between played and unplayed with the green crystal and My Households and Other Households. So should I move all the Sims I don't want to play into the Other Households?
Do they keep their careers there if you have assigned them any or are only NPC jobs possible there?
I'll definitely give it a try and hope that this may have been my mistake in trying to understand the game xD
Yeah, if you mark them unplayed they act like regular Maxis townies, like the Goth family who never changes jobs (barring the Neighborhood Stories feature), etc. They age, but they don't get married or promoted or have more kids or move without MCCC story progression, etc.