Re: NEIGHBORHOOD STORIES SYSTEM - From the Neighborhood to the World
Personally, I'm finding this system really annoying. First off, it's really confusing that you have to enable or disable options separately for My Households and for Other Households. I thought I had the options disabled then noticed they were on for the Other Households, so now my current save is getting out of hand and I just started a couple days ago. For example I have one randomly generated household that is now up to 5 babies when they had none to start. The Landgraab household has 4 babies. Both the Goth and Spencer Kim Lewis households have moved out of their default homes and aren't even in any homes now, and both households also have 3 babies in them. The BFF household has moved twice, first into an actual home and now they aren't currently in the world. I regularly get calls asking about dating someone or trying to be friends with someone, yet I'm not even sure it's having any affect on anything.
The concept is really cool, it reminds me of the NRaas Story Progression mod for Sims 3 or even something like MCCC for Sims 4, though it needs more options. For example If you enable the adoption or have a baby options, they should have additional options for things like maximum number of children and other variables to consider instead of each setting simply being on or off. Then again I have a feeling this is another of those things where you need multiple packs to really get the most out of it, and seeing as how I just have the base game I'm probably missing a lot.
EDIT: I disabled the stories options completely yet I'm still getting the phone calls, is this normal? If so that's really annoying, though I wouldn't mind if it was optional to still get the calls with the stories disabled. Oh and in case anyone is wondering, I'm playing just the base game on an Xbox One which means no mods or anything that would alter the functionality of the vanilla game.