Forum Discussion

qtkk49w0v3d0's avatar
1 year ago

Sims are not dying in Neighborhood Stories

All the events are turned on, including deaths, but NPC’s are dying only from an old age. Also they are making and adopting babies, they are adopting animals, so I have a problem with overpopulation. How to fix that? 
Could it be an error caused by MC Command Center?

6 Replies

  • I have also experienced this in a save where I had aging off for my sims. I could never figure out how to fix it, so I moved that entire household and their photos to a new save since I did want random neighborhood stories deaths to occur. They worked for a while and then suddenly completely stopped occurring again, but the adoptions always happen (as you said). Did you ever figure out a fix for this??

  • pattymelt_berndt's avatar
    pattymelt_berndt
    Seasoned Rookie
    1 month ago

    I do have mods and assumed it was related to that, so I took out all my mods and duplicated that save and played for some time in the save without mods. However, I could never get deaths to occur again after removing the mods. What do you suggest I rename the Mods folder to be, though? I could give that a shot. 

  • luthienrising's avatar
    luthienrising
    Hero+
    1 month ago

    pattymelt_berndt​ It doesn't matter what you rename it - as long as you rename it, the game stops seeing mods. 

    Perhaps you simply aren't getting the Neighbourhood stories non-aging deaths because the game doesn't need to cull a Sim. Are you running a really good computer? I think they're just quite infrequent. I'll move you over to Gameplay Issues.

  • pattymelt_berndt's avatar
    pattymelt_berndt
    Seasoned Rookie
    1 month ago

    Okay, got it! My computer is pretty good; it isn't the most high end, but it isn't low end, either. Here are some specs: Ryzen 5 5500 3.6 GHZ, NVIDIA RTX 3050 (6 GB), 48 GB RAM, 1 TB SSD. 

    So are you saying during long gameplays with aging off, the accidental deaths just tend to not happen because they are trying to keep a certain amount of sims in the game?? That makes sense, if so.

  • My own guess is that the accidental deaths are effected by the same issues that causes City Living random events - like invites to the circus - and visits from other households in Growing Together to stop happening over time.

    I'm not sure if culling is factor, since the game has no problem generating new NPC's as they're called for, but I don't know anything about how the systems actually work. I only know what I observe as I play. So... 🤷‍♀️

    When I make a new vanilla test game with everything in Story Progression turned on, I'm initially spammed with notifications. Eventually they fade out. Maybe that's intended. Maybe not. 

    I don't use MC Command Center's Population module, so I don't know what effect it has of the in game system.