Forum Discussion
DizzyDee-K
1 month agoSeasoned Ace
My own guess is that the accidental deaths are effected by the same issues that causes City Living random events - like invites to the circus - and visits from other households in Growing Together to stop happening over time.
I'm not sure if culling is factor, since the game has no problem generating new NPC's as they're called for, but I don't know anything about how the systems actually work. I only know what I observe as I play. So... 🤷♀️
When I make a new vanilla test game with everything in Story Progression turned on, I'm initially spammed with notifications. Eventually they fade out. Maybe that's intended. Maybe not.
I don't use MC Command Center's Population module, so I don't know what effect it has of the in game system.