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While it is a very interesting topic, I think it's an absolutely HORRIBLE idea.
So, how would this work? All items on the gallery would then cost... what? SimCoins? How do you get these? I can only see two methods...
1. Uploading your own creations gives you 'x' number of coins.
2. Purchasing them with real money.
Number 1 is bad because it would just end up FLOODING the gallery with a ton of crap so people can get SimCoins so they can download something they want.
Number 2 is bad because that's basically Microtransactions. EA is greedy enough as it is and it would just turn the gallery into a Paid service and would mean I would never use it again.
- 4 years ago
Hey, fellow curious-about-sims-and-NFTs chums! Just wanted to float that Mods would probably be the most likely/viable place we might find room for the early development of an NFT model within the Sims 4 universe, at least for now. Whilst NFT’s are arguably now a significant and established thing (Sotheby’s auction house held a digital sale of NFT’s earlier this year), I can’t see EA figuring out what it would mean for their own financial plan in time for this tech to make it into the base game itself. Maybe a patch in 80 years 😅.
Although this is only my estimation based on the technical canniness of our modders verses the more “steady” pace of EA😅 Plus I think the existing Mod community framework has great bones for becoming an NFT platform…
Super interesting topic though. Watch this space, I reckon. If anyone wants to chat about it let me know. 🤓
- daikoyu4 years agoSeasoned Ace
My last information is that NFT are bad for the environment, because of this I hope this will never come here. We have only ONE Earth and we are fast enough with destroying this earth, I don’t need it faster because all games now create their own NFT’s.
I generally not a fan of paid mods. Not all have the option to support they favourite modders because some people struggle hard enough in life. A Modder should create mods because he wants to learn or make the game better for himself, not because he wants fast money (NFT). I support modders with Patreon, because I have the money, but I don’t support modders which hide they mods behind paywall, I will never accept this mindset.
D3 was released with a RL-Money AH, I hated it, but I still bought it because I played only hardcore with my lover and there was no AH. If sims4 or sims5 add these things I’m done with this franchise. I don’t mind a greedy company, but I mind a greedy company that support these mindsets on his user base.
- 4 years ago
I disagree. I think it would add a really interesting dimension to a really successful franchise and if done correctly - could really reward community contributors for the time and effort they spend on the game.
I appreciate that people may argue this isn’t in the spirit of the community but considering this isn’t a game that people really stream (or at least earn money from streaming) or a game that can be played competitively for cash, there should be opportunities for talented creators to have the chance to be rewarded for their contributions.
Example of this - my partner and I both played the game growing up. I loved it because I enjoyed designing and building extravagant houses. Very rarely spent much time playing with the sims. She is the opposite, spends a tonne of time on the family but will always choose a ready made lot as she can’t stand the building phase.
If I were to create a popular house design, and post it for $3.99 (seems a little expensive) on a user market place, EA take a 10% fee of every transaction made and that design is purchased by 100 people, I would earn roughly $36 for the hour I spent building it. So in order for it to be worthwhile doing, and if geared in the same way as any other marketplace with a ranking/popularity system, creators would have to be exceptional with designs and build their own community in order to make it a worthwhile use of time. Therefore pushing substandard contributions to the bottom of the pile.
The flip side is if that design were to be purchased by 20,000 people rather than just 100 - it then creates the real carrot for creators to regularly contribute high standard designs for the community, therefore increasing the quality of experience for the user at a small price. My biggest concern would be the strength of the player base in 2022 - if this was an option in 2006 I think we would all know a few people that had done pretty well out of it by now…
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