Forum Discussion
Metior_Ice
5 years agoHero
Dang, a lot happened when I walked away.
I thought I would clarify a thought that might have been unclear.
I do want to see content from other packs interacting with the new expansion pack primarily because Eco Living introduced NAPs and that had a weir effect on content in other packs.
Some examples from my gameplay:
Roughhousing Encouraged will finish the Sulani Quest to clean up the islands without cleaning up trash. There is this sulfur stuff that glitches when it doesn't get cleaned up and doesn't go away when the island improves like other trash. It's also weird that brawling over disagreements is a positive toward the island with any positive actions toward conservation. The quest to clean up Sulani is progressed in every single Sulani Neighborhood. NAPs also caused unusual spawning of items that forced sims to swim from the middle of open water found almost exclusively in Sulani to the shore to perform an interaction that spawned in their inventory.
Will NAPs break the immersion in this world too? Will there be anything from this pack that will impact gameplay in other worlds. Places like Sulani and Strangerville have world specific moodlets. Sulani has an uncomfortable oil slick moodlet that I imagine the hot springs could help among other things.
Merfolk don't have consistent changes in their form in all tubs, but when ever they swim in open water or get in a tub their form changes. This is true for Sulani and the University World, but the stuff pack with hot tubs doesn't have that detail.
For content from other packs, the specific details would be rather minor and connected to pack specific content like the Mountain, Hot Springs, Temples, Shrines, and etc.
For anything more major, I would rather it be a patch or come with content that wouldn't exist in the game without the pack like Weather in the Seasons Expansion pack.
I think that should clarify my thoughts. I look forward to watching more content from the gurus and other official videos from the sims team.
I thought I would clarify a thought that might have been unclear.
I do want to see content from other packs interacting with the new expansion pack primarily because Eco Living introduced NAPs and that had a weir effect on content in other packs.
Some examples from my gameplay:
Roughhousing Encouraged will finish the Sulani Quest to clean up the islands without cleaning up trash. There is this sulfur stuff that glitches when it doesn't get cleaned up and doesn't go away when the island improves like other trash. It's also weird that brawling over disagreements is a positive toward the island with any positive actions toward conservation. The quest to clean up Sulani is progressed in every single Sulani Neighborhood. NAPs also caused unusual spawning of items that forced sims to swim from the middle of open water found almost exclusively in Sulani to the shore to perform an interaction that spawned in their inventory.
Will NAPs break the immersion in this world too? Will there be anything from this pack that will impact gameplay in other worlds. Places like Sulani and Strangerville have world specific moodlets. Sulani has an uncomfortable oil slick moodlet that I imagine the hot springs could help among other things.
Merfolk don't have consistent changes in their form in all tubs, but when ever they swim in open water or get in a tub their form changes. This is true for Sulani and the University World, but the stuff pack with hot tubs doesn't have that detail.
For content from other packs, the specific details would be rather minor and connected to pack specific content like the Mountain, Hot Springs, Temples, Shrines, and etc.
For anything more major, I would rather it be a patch or come with content that wouldn't exist in the game without the pack like Weather in the Seasons Expansion pack.
I think that should clarify my thoughts. I look forward to watching more content from the gurus and other official videos from the sims team.
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