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"Simmerville;c-17530803" wrote:
I would be surprised if San Myshuno park was *not* green??? The lot contains park items and lots of plants, how could that be industrial?
I replaced the default lot with a amusement park long before Eco Living and the neighborhood started out neutral. Ironically this is the one neighborhood I want to be fully green, so I'll put a nice park there again.
As for industrial footprint, so at the moment our best bet is creating an inaccessable cellar on each lot and stuff it with electro generators?- Generator is easy to plop down. If you don’t like it you need to change the wallpapers and flooring and remove all trees and bushes (they tend to add 2 eco points)
- Simmerville6 years agoLegend
"LeGardePourpre;c-17530875" wrote:
"@Simmerville;c-17530803" wrote:
"Camkat;c-17530192" wrote:
"CelSims;c-17529989" wrote:
"Camkat;c-17529950" wrote:
I'm clearly missing something or something isn't tuned right.
I finally did have it 100% industrial. Soon as I got the notification it was at 50% again. I paused my game to read the popup so it was an instantaneous drop. Nothing on my lot has changed, I have no neighbours and my sims aren't doing anything different from what I did to turn it industrial and now it's arrowing towards the green again?!
I'm a little surprised it went from 100% to 50% in literally zero game play time though. Feels like it's just not working quite right.
Items only count toward the footprint when they are actively in use I think. Things like electrical items, not walls ofc. At least, thats what I think Im seeing.
Yeah, I'm noticing the drop when I need to add more fuel to my generators. Unless they stopped at the exact moment of my 50% drop though, I'm not sure what caused that quickly drastic one? It is a good reminder though that my generators need fuel if nothing else. :D"LeGardePourpre;c-17530038" wrote:
Industrial footprint seems to be impossible.
Green footprint is a goal easier to reach. I did nothing San Myshuno Central Park was already green.
I'm noticing doing nothing is keeping the parks green too.
I would be surprised if San Myshuno park was *not* green??? The lot contains park items and lots of plants, how could that be industrial?
Maybe by replacing all the plants by trashplants, trees by dead trees (GP04 Vampires) and hedge fence by industrial fences.
Ah, sorry, I thought you were debating the lot in more or less its original form. But it's actually a *dead* park - might just take time to adjust into a less green state? Maybe lots have a self awareness memory like humans - thinking they are the same they used to be 10 years ago :) "elanorbreton;c-17530685" wrote:
@kristenleighwhite I read on Carl's guide that trash is not to do with the eco footprint and is set as a world layer in all the neighbourhoods. The only way to get rid of the trash is apparently to use either of these NAPS: Modern Development or Green Initiatives.
I have now industrialised the other houses in the port area and am going to try again to see if I can keep the area industrial:
https://dl.dropbox.com/s/1cbtecmv66f6ptw/06-07-20_11-35-09%C2%A0AM.png?dl=0
https://dl.dropbox.com/s/oq9znyuzmqgkvhy/06-07-20_12-05-06%C2%A0PM.png?dl=0
It is a real shame about the container door. They made the container walls industrial but the door green. I wonder if that was a mistake. But I am sad that building containers uses a 'green' door.
Ohhh, thank you!!- JanuaryGarnet086 years agoSeasoned Ace
"LeGardePourpre;c-17530978" wrote:
@Simmerville
Okay without modifying the park... 200 generators in the basement are required :p
Which means 7 x 200 = 1400 points of Industrial Eco Footprint
Do you only need to place them, or do they also have to be running? - If you upgrade fridges(probably other appliances as well)so that they won't rely on a power source anymore,they become industrial.
~snipped (by me) to save space~"jimbbq;c-17529084" wrote:
Look like a balancing issue with the footprint score.
Hiya @jimbbq
Just checking in and wanted to let you know:
I started a new build and discovered it was not the program, it is I who is to fault.
It would seem, I am not as clean and green as I thought. ~sigh~
I use almost all stone and brick when building which includes the flooring (the area just beneath the roof counts too).
Ya'll are doing a great job of untangling the ECO quagmire on this thread.
Thank-you!
~happy simming~- elliebreton6 years agoLegendSo... after I had changed all the neighborhood houses to deck them out with industrial stuff and took away all their plants and green stuff, I moved my family into Port Promise in a nice little industrial container. I had them using a bonfire for most of the day and generally being unclean and ungreen. Next morning - exactly the same as my last try - eco footprint was neutral.
I give up. This is not good. - Karamazov1236 years agoSeasoned AceAre there any cheat codes to change things? Or did we get another Sulani situation?
https://twitter.com/SimGuruFont/status/1264251219544961024?s=20 - I'm a bit disappointed by how hard it is to get a polluted state. It looks like it takes too much work, at least from reading the responses here and watching videos. Adding pollution to worlds was a major feature for me!
This puts me a bit on the fence about this pack, so I'm waiting for a sale now.
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