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Sigzy_29
6 years agoNew Spectator
"Sk8rblaze;c-17155259" wrote:
I agree, it definitely needs an overhaul, but the way I'd like to see it would require a whole new base game, as I doubt TS4 would revamp something this late to be more in-depth.
IMHO, all cooking recipes should have mandatory ingredients that we must obtain in order to cook. No ingredients = no cooking. This would increase the usefulness of other similar skills, such as fishing/herbalism, and open roads to new skills, such as foraging. The return of the grocery store, as it was in The Sims 2, would be very nice to see as well.
Different dishes should fill the hunger meter differently. If I make my Sim eat cereal, it shouldn't fill them up as much as say, rainbow trout. Certain meals, ones that are maybe harder to cook, should give our Sims useful benefits too, such as being more productive (would increase work XP) or having more energy (would fill the energy bar past the normal full indicator).
The cooking skill and the quality of meals need an overhaul. It doesn't make sense how sims eat low quality meals, or when a low level sim prepares a meal, and yet their hunger fills to max. I know they get an uncomfortable mooldet, but that isn't very life changing. Either way, meal quality becomes excellent super easily, after level 4 or so of the cooking skill which also doesn't make much sense, especially when you aren't even using good ingredients, and I don't believe there's the "perfect" quality or "outstanding" like in TS3 (I know of impeccable but I think that's only with the reward trait). I'd also like if sims reacted negatively to spoiled food in their inventory again.
They just overhauled fishing so they may improve on this too.
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