"RnM92;c-16289136" wrote:
"kremesch73;c-16289104" wrote:
"RnM92;c-16289022" wrote:
I have to give this a 4/10 at the most. Still unsure whether 3 or 4 in reality.
*snip*
But yeah, it really doesn't surprise me that the Sims 4 is such a downgrade compared to the previous games, after all I'm seeing a general pattern forming with most EA games as of late. Most of their franchises have seen terrible new games as of late (eg Mass Effect, Star Wars BF2, Sim City) which has resulted in an alienation of the fan base and cancellation of future games and/or closure of the studio. Therefore it really doesn't surprise me that the same has happened to the Sims. EA has clearly got to a point where making maximum profit is all that matters, and they'll rush out a game before its finished regardless, while investing as little as possible in the creation of the game.
Im curious about the pros. You gave it a 3/4 and only mentioned the cons. Your sentiment mirrors my own so I’m intrigued. What do you like about Sims 4 to give it that score?
Regarding the bolded area: I don’t understand the mentality of decreasing quality to maximize profits. I feel you’re correct, but this is the pattern that usually closes the doors on a company. I just don’t understand why they’d stick their own feet in a grave they appear to be digging. Time will tell, I guess.
Edit: sorry to snip your post. But the quote was so long. Nothing wrong with it. It’s just that you already said it. :)
You'd better ask EA why they're doing that, I don't know. God knows why a company would do such a thing, but it seems to be exactly what they're doing.
The corporate world has all kinds of phenomenons that have been studied because someone attempted to explain problems.
In this case with Sims 4, something that occassionally happens is that whoever is in charge of the project decides they're going to make a name for themselves by increasing profit. Because they're ambitious about it, they look to every possible method of increasing profit, including cutting back on expenses. They slash the budget, cut back on what's produced and on development costs, maybe even up the price of the product, and wouldn't you know it profit goes up. Now their superior is at their desk shaking their hand, offering a bonus or a promotion or the like.
The thing is, that profit often winds up being short-term. Sure, the first year or two there's a boost to income, but after that there's a backlash. Suddenly staff are realizing
why something got the funding that it had because they're having difficulty completing their job with the budget that remains, or customers are getting fed up with the lack of quality and not buying. Unfortunately, because of how shortsighted we tend to be, the manager responsible for all these changes may have already been promoted for saving on costs, thus the blame goes to the next guy. If not, of course they can find someone else to use as their scapegoat. Say a manager cuts on production costs and it works for 2 years, but then suddenly profit dives. Blame the newer employees, blame a change in the market. The business world has a number of different factors going into the success or failure of a product and very few employers/employees who properly understand which are responsible. This means that for the more ambitious managers who don't want to take responsibility for their short-sightedness or their failures, there's also a wide variety of
scapegoats available. Scapegoat gets blamed, upper management buys it, and things just continue to get worse until it's over. I see this at my work all the time where sometimes an assistant manager or someone with a supporting role for a project isn't given enough aid to complete their task, but because they aren't in a position of power, the project lead can simply blame them and their superiors are unlikely to question it and ask if the aids and assistants
weren't at fault.
I find that companies that think long-term are especially rare these days (but more often successful, which is an especially bitter paradox), and I do think a lot of it has to do with workers wanting to impress so they can move up. It's unfortunate, because long-term thought is immensely profitable, it's just slower, and I think that's why individual workers shy away from it since it requires patience and has less chance of being noticed by their superiors. No one wants to be that investor that makes a steady and reliable income through regular investments over years that require more thought, everyone wants to be that guy that invests in Bitcoin super early and scores millions of dollars within a matter of months. Thing is, the latter also has far more risks, it's just people ignore those when their focus is climbing to the top. They're too focused on the peak of the mountain to notice the potential fall behind them; all they care about is that they can reach the top faster if they don't bother with some of the more tedious safety gear.
Take Breath of the Wild as an example on the gaming market. That game had an unorthodox development because it saw some delays and Nintendo even saw fit to delay it to perfect things like the physics engine. (as I understand it, 5 year development and the last year spent almost exclusively on the physics) Do you need a perfect physics engine to make a great game? No, but they did it and players absolutely notice and appreciate it. I think I remember reading that Nintendo sunk so much money into that game that they needed to sell 2 million copies just to break even.
It has sold over 5 million copies according to an article from December. I think it was last year that we heard absolute confirmation Sims 4 sold 5 mil copies. What took this game 2-3 years, Breath of the Wild achieved in months. It also has a historically high packaged rate, to the point the game itself sold more than the system used to play it. That is absolutely unheard of. The thing to realize is that the way Nintendo planned that, it's not just about the sale of the title itself, but also about the Switch and the faith in that system. Even if they developed it at a loss, if they win profit off of the system because everyone wants to play that game, then it can be worth it long term. People run out to buy a Switch to play the new Zelda, and now that they have the system, of course they pay attention to new game releases for it. Lo and behold, Nintendo is currently making a killing because they've just been on a roll, developing blockbuster title after blockbuster title. The amount of money spent developing their games is practically moot because customer faith in the company is currently at an all-time high, so people shell out for their games pretty quick.
This isn't something that happens often, though. Let's say you developed Breath of the Wild and you developed it at a loss. You sunk so much money into it that even though it's selling super well and winning game of the year, your company lost profit from the title individually. However, the Switch itself is selling historically well. It's breaking records and the number of systems sold offsets any losses on your game with ease.
Guess what happens now: you and the main guy developing the Switch are gonna butt heads about who to thank for the sales. You'll argue your game is what sold it and you purposefully sunk too much money into it in hopes of encouraging system sales for ongoing future company revenue, the team that developed the system will argue it's just a good system and that's why it's selling so well since customers recognize it's quality. Your superior might be scratching his head, unsure who's right, and at the end of the day neither of you has a promotion, or perhaps he decides to play it safe and demote you from being a project lead because "the numbers don't lie."
I think that's precisely why long-term thinkers can sometimes be so rare in the business world. Everyone wants to be the guy getting a pat on the back for increasing profit because that's easy. Cut expenses everywhere, up the product price, and then perhaps by the time everything's on fire because your budget cuts were poorly planned, you'll have already been promoted because "oh look, profit! (short-term, anyways)" But planning long-term...? That takes more thought and care and even has more risks of not being recognized.
I personally think that where EA stands now after the Battlefront fiasco (amongst others), they need to be focused on rebuilding trust with their consumers, not on profit. If they want to re-stabilize, they need to put profit in a backseat role while focusing on making quality games without greedy practices so that customers regain trust. Making a Sims 5 that's good for example would just have Simmers saying "oh thank God, back to normal" and eager to buy expansions. Making Sims 5 just as bad as 4...? That would be enough to get people to just permanently abandon the franchise since they'd assume Sims 4's quality (or lack thereof) is the new standard.
That's the thing though: what do you think happens to the managers that are assigned such a task to increase customer satisfaction? What happens when they just make great games, but company profit actually drops because development costs went up...? That's already a strike against them even if they really are doing the right thing for the company and even if customers are happy with their work, and that's precisely why both the company as a collective entity and the individual workers tend to shy away from that, instead focusing solely on the short-term.
Just a possibility of course, but it's absolutely something that happens a lot in the business world.