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Yeah, I think that's pretty much my theory as well, that death is the common denominator. I think we're probably getting cemeteries so you're right, graves might get some overhaul for more interactions, plus a new lot type. I think ancestral spirits will have more significance too, maybe helping lay them to rest, or do them a favor, or get bonuses from their protection.
Strangerville is a little trickier, but yeah, zombies is the first thing I thought, too. I just don't know how it would change anything in Strangerville, unless we get more integration with "Mother's children", which would be awesome in my opinion, so Strangerville would feel less disconnected. I'm hoping we get a return of resurrection attempts and failures, (failure would result in a zombie in Sims 2) and also the phone that we had in Sims 2, which was a special reward from one of the careers, I think. But ultimately, I'd like new zombies in addition to SV ones because MORE OCCULTS!
I also have my fingers crossed that we're getting the highly requested Ghost overhaul as well, so we can create them in CAS and they can produce Ghost babies and use their special death effects as powers.
Updates for ALL of the DEATH! 🤩💀🧟⚰️⚱️👻🖤
(And please, please let it not break the game!)
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