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Its_Simmersive's avatar
8 years ago

Adventure Pack could have magic?

I saw this post on Simsvip and saw the concept art and felt as if they are related! Also, the whole doomsday thing is probably hinting that the adventure pack is Mayan!

https://farm5.staticflickr.com/4755/24934668947_985ea4db50_h.jpg

https://farm5.staticflickr.com/4606/24934663817_9d9388ec33_b.jpg

21 Replies

  • Look at these personal powers I got from the Superpower Wiki that a page of superpowers. And it's those powers I want for witches. Spells create food, drinks, spells to change hair color. Spells to evoke and create any kind of object of purchase mode. Fertility magic. Healing spells and causing illness. Elemental spells, fire magic, ice magic. Charms to banish ghosts. Spells to evoke ghosts. Sorry for my English I wanted to give my ideas.

    Hair Color Manipulation
    Change the hair color.
    Capabilities
    The user with this power can change hair color, either of oneself and others.

    Eye Color Manipulation
    Capabilities
    The user is able to change eye color, varying from realistic colors (i.e. blue, green, brown) to fantastic colors (i.e. red or yellow).

    Skin Color Manipulation
    Modify the color of skin
    Capabilities
    The user can control and alter the color (including natural and completely unnatural ones), pigmentation, brightness, shade, saturation, intensity, tone and etc. of the skin of oneself and others either permanently or temporarily.

    Food Generation
    Generate food.
    Capabilities
    The user can generate any kind of food, including meat, vegetables, dairy, drinks, candy or any other possible consumable substance, whether by drawing them from already existing sources, or by manifesting them anywhere they want. They can create the food as either raw ingredients or fully prepared and presented meal.

    Drink Generation
    Generate drinks.
    Capabilities
    User is able to generate any drink (milk, alcohols, soda, etc.)

    Object Repairing
    Repair objects.
    Capabilities
    The user can repair broken objects.

    Love Inducement
    Induce love into others.
    Capabilities
    The user can induce love into others, including the love for the user or love for another person. Effects will vary depending on the user's mental strength: Those subjected to this ability may develop a strong infatuation for somebody but will remain in control of themselves, or they may feel so much love for somebody that they have an intense desire to make them happy, becoming completely submissive to them. The effect is usually instant, but in some cases it may slowly take effect the more the victim meets the user/another.

    Fertility Magic
    Use fertility magic.
    Capabilities
    The user is able use a form of magic that allows them to cast spells dealing with Fertility and Reproduction. They can make land, living beings and plants fertile, allowing them to reproduce or grow, or make them infertile, making them unable to reproduce or grow.

    Day Inducement
    Induce day/daytime.
    Capabilities
    The user is able to induce day/daytime on any area they are in, even during night, despite which part of the Earth is facing the sun.

    Night Inducement
    Induce night/nighttime.
    Capabilities
    The user is able to induce night/nighttime in an area, regardless of which side of the Earth is facing the sun.

    Luck Bestowal
    Make people lucky.
    Capabilities
    The user is technically a living luck charm. They are able to make other people beings luckier, whether the user themselves or other people. The effects are either increased luck in gambling, avoid being hit by a car, or falling from the rooftops into a trampoline

    Jinx
    Make other people unlucky.
    Capabilities
    User is a living bad luck charm, causing other people to have accidents, misfortune or other bad luck.

    Plant Growth
    Accelerate plant growth.
    Capabilities
    The user can influence and accelerate the growth of plants causing flowers and other plants to bloom instantaneously, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. The user can cause plants to grow from seeds to mature plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats.

    Emotion Magic
    Use emotion magic.
    Capabilities
    The user is capable of magic based in some kind of emotion, including its augmentation, elimination, and other manipulations.

    Time Stopping
    Freeze time.
    Capabilities
    User can stop time while being unaffected themselves, or may also allow others to be unaffected. If the user moves before this ability ceases, it would appear to everyone that the user teleported.

    Magiportation
    Teleport using magic/magical energy.
    Capabilities
    The user can teleport via magic/magical energy, either utilizing transportation spells or transforming into magical energy and appearing in a new location.

    Body Immobilization
    Freeze people in space in their position.
    Capabilities
    The user can cause people freeze within their current state in space. The person/people may have their motor and cognitive functions being frozen as well, so have no idea that it happened as it just goes by and skips over the time they were frozen in time according to their perception of things.

    Transmutation
    Alter the forms/structure of beings/objects.
    Capabilities
    The user can transform, alter or transmute matter, energy, elements, objects, beings (animals, aliens, mythical beings, etc.), etc into anything else, either completely or partially, permanently or temporarily.

    Furniture Creation
    Capabilities
    The user is able to create furniture including tables, beds, bookcases, chairs desks, stands, etc. This can be decorate a whole room or just create something to sit on or put objects on when needed.

    Animation
    Manipulate inanimate objects.
    Capabilities
    User can create, shape and manipulate any sort of inanimate objects, products/finished goods, ie. physical objects that have been manufactured from either natural or artificial materials, including anything from nano-technology, to tools, weapons, vehicles and up to architecture.

    Curing
    Remove various conditions.
    Capabilities
    The user can remove various conditions from themselves or others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores their normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.

    Disease Inducement
    Induce disease/sickness.
    Capabilities
    User can induce any disease/sickness in others. The exact length of the effect depends on both the users skill and power and the targets current state.

    Ice Magic
    Use ice magic.
    Capabilities
    The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through ice. In cold regions or the cold season, the user is capable of utilizing unlimited magical powers unless removed from the cold region or the cold season as passed. Most people who use this power is called an ice wizard/witch.

    Fire Magic
    Use fire magic.
    Capabilities
    The user is able to perform a legendary form of magic that allows the user to cast magical spells and feats through fire.

    Electricity Magic
    Use electricity magic.
    Capabilities
    The user is able perform a legendary form of magic that allows the user to cast magical spells feats through electricity, thunder and lightning.

    Animal Transmutation
    Capabilities
    Users can turn others into any animal they desire, effects can be permanent or temporary depending on what level of power the user is. The user can reverse the effect if they so choose to.

    Zombification
    Convert others into zombies.
    Capabilities
    The user can convert/turn others (usually dead, sometimes living) into zombies (walking corpses) either by scientific or magical means.

    Soul Banishment
    Banish souls from a specific place.
    Capabilities
    User can banish souls and spirits from specific place to either certain place/area they choose or into the area the target is most connected.

    Soul Summoning
    Capabilities
    The user can summon spirits from beyond the grave in order to commune or serve the user.

    I also want to be able to bless and curse the Sims. It would also be nice if each Sim had a spell based on his dash.
    Sims Neats can cast a spell to clear the whole lot, restoring it to the state it was before it got dirty.
    Sims Slob can cast a spell to make the whole site dirty and rotten.

    Cleanliness Inducement
    Induce cleanliness on anything or anyone.
    Capabilities
    The user is capable of cleaning up any dirty or messy situation. Any substance is cleaned up such as oil, garbage, and mud can be cleaned up in an instant and the user can even induce the same state to another. To simplify the user's ability allows them to vanish, purify and clean anything that is dirty.

    Dirtiness Inducement
    Induce a state of dirtiness on anything or anyone
    Capabilities
    The user is capable dirtying up anything and create giant messes as well by using mud, foods, garbage and various stenches as well. The user can also induce the same state to others as well.

    Curse Inducement
    Lay a curse on anyone or anything.
    Capabilities
    User can place a curse on whatever they wish (people, places, objects, etc.). The exact effects can be nearly anything the user desires, ranging from minor annoyances to tortuously extended death.

    Among the most common effects are misfortune/bad luck, various sicknesses, infertility, physical defects/ugliness, etc. when affecting people, breaking or working wrong or causing problems when used on objects and tendency to draw various disasters for places. Traditional magical curses include transforming the victim fully or partially into an animal/monster that fits the offense, blood-lust, insanity, unstoppable rages, unhealing wounds, misshapen/inhuman offspring, and a whole host of other effects.

    Blessing Inducement
    Induce blessings.
    Capabilities
    The user can bless anything including people, places, objects etc. and produce positive effects. This can include bringing good luck to people, or something as little as Emotion Augmentation as long as it is the happy emotions.

    What this power does is entirely up to the user as long as it isn't malevolent in nature, like giving people bad luck or causing deaths. The most traditional effects are granting long life, fertility, health, success and wealth or suppressing negative emotions and memories. Most blessing deal with negating/removing misfortune or other negative effects.

    These powers are also from the Superpower Wiki

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