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LolaLuvsSims's avatar
LolaLuvsSims
Seasoned Ace
7 years ago

After the mystery

Did you change anything in Strangerville after solving the mystery? I definitely want to change it but I have no idea how.

17 Replies

  • After my SIM defeated the plant she has started work at the science lab. It is a huge and friendly lab. There's lots to do in the science career. I have noticed that the Roswell house has a secret basement with files regarding the mother plant. Maybe the mother plant is wakened by another sim.
  • Haven't done much yet -- my Strangerville Hero and her dad have actually moved to Willow Creek so she can pursue her future Botanist career as soon as she reaches the top of the Military career. I'm thinking of replacing the trailer with a small shop that sells Selvadoradan goods (machetes, spider repellent, fire foam etc.) so my Sims can stock up before heading to the jungle, as well as some of the more useful herbalism potions. I might also modify the bar to add a second story for a game room.
  • "nerdfashion;c-17026869" wrote:
    I brought the mother back to life, got filthy rich thanks to her genie-like powers, and then made her famous with cheats so it worked better with the Hero of Strangerville trait. Then I built her an underground mansion on the lot with the crashed plane and moved the other guy somewhere else. Then, since she was a teenager at the time, I gave her the insane trait. Turns out the Mother can make a person go a little crazy...


    Are you talking about the Sim Hero or the plant?

  • "LolaLuvsSims;d-957533" wrote:
    Did you change anything in Strangerville after solving the mystery? I definitely want to change it but I have no idea how.


    Not a thing. I might go back and befriend the mother, but I am not really looking forward to going back to Strangerville, I really didn't find the town interesting at all. And I doubt I will play the pack at all with any other save unless I am doing a mad scientist game. It was just absolutely underwhelming and yet frustrating.
  • Largely ignoring it. An undeveloped town to serve as a lackluster backdrop for an unimpressing story the main purpose of which may be to cover over the emptiness of the town. The TS2 equivalent has so much more potential.
  • My SIM hero decided to wake the moma plant in order to grow her own fruit and realised that there was more to the plant and it's beginning. Wether she will kill it again is one thing that won't happen until she knows that it pure evil. Perhaps being in the science career will give her insight in to the people of strangervile.
  • My sim who recently awakened the mother plant, has a night out after work with knights and became infected with the trait. When she got home, still in the bizzare trait aliens abducted her for an hour, when she returned her bizarre trait had gone to normal but remembered her time in the spaceship.

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