"mightysprite;d-987725" wrote:
Let's say we have a game where there are two households we're playing. We want to rotate between the two households in such a way that each household only ages while we are playing them. Meanwhile, we want all townies and premades to age at the same rate as our households do.
I thought the right thing to do would be to choose "aging for active household only", then have the "unplayed households aging" box checked only while playing one of the two played households, then uncheck it while playing the other. We tried that. One sim we're playing is pregnant. We rotated away from her household to the other one for a day or two. Then we came back, and her pregnancy had progressed to the next trimester, so apparently she aged even though her household wasn't the active household?
Maybe I need to understand something more about the "aging for active household only" option? Or is there something else I'm missing?
Your confusion is completely understandable. The truth is, in order to have a pregnant sim age at all, you need a mod so your sim isn't actually aging even though her pregnancy progressed. When you turn on Auto Aging (Played Sims) Current Household Only, it only affects their age, not the passage of time. for example, if you log into a household on a Thursday morning, you play them until Friday morning (sim time, not real time), then log into another household it will be Friday morning but the sims in that household have not aged at all. The passage of time is the same for all households in the save. Since pregnant sims don't age, their pregnancy progresses via the passage of time, not the aging process. I hope that makes sense.