Forum Discussion
6 years ago
Sims clipping through each other is no better If devs went the route, pun unintented, forcing Sims to teleport a few meters away each other.
Either introduce "side stepping/squeezing through" like how people do irl or just create accurate object footprint and let players learn to design better Sims-route friendly builds.
That kinda sounds like baby-basinets talk. "We didn't walk x to happen, so we limit/skipped it entirely". Forcing Sims to continue walking, even when they're blocked 100%, is a horrible way of solving the issue". If they had at least improved overall "who's turn is it to move without shuffling-dancing?" logical check gates, than I'm sure the routing would be more bearable and acceptable than from previous games.
Either introduce "side stepping/squeezing through" like how people do irl or just create accurate object footprint and let players learn to design better Sims-route friendly builds.
"drake_mccarty;c-17139966" wrote:
This was discussed by a guru years ago. Don’t remember which one, but they said the clipping was a side-effect if the “improved routing” of the game. What they meant was that Sims won’t get stuck, because they don’t register collisions in their path and will route through anything to get to the destination. It’s laziness for sure, but a lot of their laziness was sold to players as some sort of improvement.
That kinda sounds like baby-basinets talk. "We didn't walk x to happen, so we limit/skipped it entirely". Forcing Sims to continue walking, even when they're blocked 100%, is a horrible way of solving the issue". If they had at least improved overall "who's turn is it to move without shuffling-dancing?" logical check gates, than I'm sure the routing would be more bearable and acceptable than from previous games.
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