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xXstellanovaXx's avatar
6 years ago

All questions about the Eco Lifestyle EP

Dear all

I’m so excited for the new Eco Living EP. ☀️🌸✌️🌿👏

I do have some questions about the pack though:

1. I think the two new careers (as a maker and as a community designer) sounds very interesting. What can we expect of these? Are they both freelance careers?
2. I love the new world. How many lots are in it?
3. Is the enviornment in the new world ever changing? How are the sims’ homes and lifestyle affecting this environment? Like for instance if a rich spoiled sim move into the town, how will his behaviour effect the town’s environment? Or if a very sustainable hippie sim move into the town, what will then happen?
4. I’m really looking forward to make various sims to move into the new world. Are there any new personality traits and aspirations?
5. I’m very interested in the new community project lot. I suppose our sims once in a while are supposed to vote on what the lot should be used for. I really like that. So it seems like the sims can decide on making a community garden, a market place or a maker space. Can the sims decide on other projects as well?
6. How are norms in the town? Do people care about the environment? Will you be frowned upon if you don’t live sustainable?
7. I like the marked place. I suppose you can buy things there. Can you sell things too?
8. One of the most exciting things in the pack are the new energy sources (sun power, wind power and water collecton). Will these features work with off the grid lot trait? Can they break? Can they be upgraded?
9. Another very exciting thing about the pack is how we can go about and collect materials for crafting (like the dye) and stuff (like the mattress) in the world. This reminds me of role playing games and I love that. What more stuff kan we expect to find when go about the new world? Will this game feature work with other kinds of crafting (like painting, flower arranging, cooking etc.)?
10. I also look forward to be able to craft candles and make juice. Are there other new things we can craft too?
11. I find it interesting how we can collect trash and make it into a cube. But what are these cubes used for? Can we make functional objects out of them?
12. Speaking about trash, can we somehow sort trash, like for instance compost food?

If you are curious to know more about this pack too, please ask your questions below in a comment. 👇👇

Please, don’t be rude. I want the devs to read and answer these question. They probably won’t if we are mean to them.

Peace, love and harmony to you all! ✌️💚🌸

18 Replies

  • i actually have another thought... maybe the online market is connected to other players like with the gallary... remember they said they have some fun things up their sleeves to make it funny now to play together apart, while they are not doing multiplayer... imagine if this was it...

    Yeah i might just tweet it to them for now as a suggestion...
  • SimGuruFrost hinted at some kind of 'alcohol' gameplay (not confirmed)

    https://twitter.com/SimGuruFrost/status/1258579243048501249?s=20

    It would be so cool if 'juiced' was an official emotional state similar to the 'possessed' emotion in StrangerVille. I wonder if they'll go that far? Probably not...
  • Will we be able to turn off pollution in game options for other worlds?
  • texxx78's avatar
    texxx78
    Seasoned Ace
    6 years ago
    "akaniki0;c-17491727" wrote:
    Will we be able to turn off pollution in game options for other worlds?


    The gurus have confirmed that there'll be a toggle that freezes the world pollution per save.
  • How many lots are in Evergreen Harbor?
    Is there an option in the menu for clean, dirty or neutral for the worlds?
    Will there be more Off-the-Grid objects?
  • I have a question too!

    - June 2th is the 10 year birthday of Ambitions. Many simmers felt like Evergreen Harbor reminded them of Twinbrook, and I was specially excited by this sim:
    https://66.media.tumblr.com/35051f8b587e146716faceb1b4f06f9e/62c14aae4b923a37-e5/s1280x1920/bd528b67cd467db6c6a13c488b96b765b664e7ef.jpg


    He reminds me so much of Skeet Bayles from Twinbrook (Ambitions)s:

    https://p8.storage.canalblog.com/88/26/1659478/125652697.jpg


    Is him a Bayless family member?
  • "telmarina;c-17488717" wrote:
    16. Do candles melt?


    Yes they do. You can see that happening in the trailer bit that shows candle making :D


    I want to know how pollution affects Sims' needs. Is it that it makes certain needs decrease faster (hygiene, fun) or bad moodlets when they're in a polluted world?
    Same with how it affects gardening.
  • "darrenfroggy;c-17493731" wrote:
    "telmarina;c-17488717" wrote:
    16. Do candles melt?


    Yes they do. You can see that happening in the trailer bit that shows candle making :D


    I want to know how pollution affects Sims' needs. Is it that it makes certain needs decrease faster (hygiene, fun) or bad moodlets when they're in a polluted world?
    Same with how it affects gardening.


    I could totally see it make their needs fall... probably also energy, as well as some moodlets...

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