Forum Discussion
Lonewolf1044
7 years agoSeasoned Ace
"celipoesias;c-16480493" wrote:
As I recall, it took about 3.5 years for the Sims to touch their feet in the ocean water and swim in it on The Sims 3, as those features only came up in the pre-Sims 3 Seasons update. And using boats, and a few other things, took 4 years as they are features that only came with Island Paradise.
Without judging anyone, and disregarding the fact that The Sims 4 already has good years of road, I still find it interesting how some people talk about certain features of The Sims 3 as if they had been present in the game since its launch.
I find it interesting that they add details to the worlds, like boats, even if they are only for decoration. It's better than having nothing. The worlds of The Sims 3 barely used objects in their composition, were very few times that they did it in the past generation, in general, it was just modification of terrain, ocean, trees and streets. Not that I'm defending The Sims 4, but well ... if you can make an even more believable environment, why not? I still think that the worlds ambiance of The Sims 4 are much more detailed than in The Sims 3, precisely by the use of compositing objects.
I understand that the open world is a resource that many people miss, but some people talk about it as if it were possible to do a series of itinerant and unique activities in the public areas of the open world, when in reality this is not far behind we can do in The Sims 4, which is: collect collectibles, plants, or make a barbecue. Apart from that, the only exclusiveness of the open world is that you could walk freely among all areas of the world, but again, there was not much to do in public areas.
I particularly do not bother because well ... what could I do differently in the public areas? There are not many options.
In The Sims 2, the concept of world-edition was much easier because in reality there was not exactly "one world." The Sims could only access lots, and the areas that went beyond the lots in terms of detail and setting were extremely poor, since the game was not made with the external scenario in mind. What we saw in the neighborhood was basically a great decorative concept, and that was incidentally added in the vision in lot of the game with the Nightlife expansion to give the least immersion.
=)
I disagree with your assessment for Sims 4 however I respect your opinion, there is an lot that one cannot do in Sims 4 that you could have in the older versions and I am not holding my breath on waiting for features to come to this game since this game came out in 2014 and if some of the features that supposedly would come to Sims 4 are not here now, they may not come at all. One can hope however, looking at Sims 4 programming and the engine that is running Sims 4 there will be no features or few features to come to Sims 4 for Imho, feature wise I am thinking Sims 4 has topped out or close to it looking at all the items being added which is not an really hard task to do which masks Sims 4 weaknesses. Open world or no open world there are other features that trumps Sims 4 which are essential to me. Going back to loading screens regardless of time is an throwback and nothing I can say "Yay" when the technology that is offered today one can accomplish tasks w/o going back in time. As far as systems goes I am glad some companies are forging ahead and not concentrating on the lowest end which in turn causes atrophy for the other systems that are quite capable of running it's programs. EA/Maxis I want you to surprise me and my view may change once I see worthwhile features and not just items or SPs coming out.