"Writin_Reg;c-16620451" wrote:
"Karon;c-16620384" wrote:
"Writin_Reg;c-16620109" wrote:
The head of the eps say they like the more indepth gps one to each occult and simmers agreed BIG TIME - we want them all made as well as the Vamps were - besides many people waiting on eps do not want a whole ep to go to supernaturals or for eps to have supernaturals in them - so I am guessing between what large numbers of people on twitter say they want and the devs seem to agreed - there won't be a supernatural ep, but gps instead.
Grant did indicate we couldn't possibly have them all...
I like to see the supernaturals in GPs, but it saddens me whenever I remember he said we can not have them all in the game. I think I'd rather want to see they including some of them in EPs. Not all of them have to be over powered lik the vampires. Genies, Imaginary Friends, Zombies... they dont need a whole GP just for them. I actually think that Zombies could even be included in the Witches GP, as a curse or failed ressurection.
Well to be fair many simmers do not want ANY occults - and why they decided to go with gps to prevent them (the realistic players) having to give up eps to avoid having them - so I don't see them getting anymore in eps because of that. The gps has to be just one type done indepth. Zombies in previous games was mainly due to the resurrection of dead sims - (just Sims 3 used different sims neighbors for one night only with the full moon - nothing to do with witches) - but in former games they came back as zombies if the one requesting them to come back did not pay enough money to bring them back fully. We had zombies long before we had witches with zombie spell curses. Also the witches with spell was just a temp curse - where as the ressurection zombie was permanent. There was no cure until the very end of Sims 2 - because we complained so much about it. But no zombies do not belong with witches. Each time we have witches they offer a different curse creature. Besides temp zombies, there was the frog sim, and the monster Sim. But they were never designed to be specific to the witch - just one of the games. In Sims 1 they could be a zombie due to the chemistry set even. Sims 3 it was the full moon turning 3 of your living neighbors to zombies. That was also why zombies had no shut off in Sims 3- it was a lunar curse to sims in your neighborhood. Even my main sim was a zombie for a night or so when I was playing another household. LOL. The sims 3 were the absolute worse though as they were just plain annoying.
If you still play Sims 3 and don't know this - rocking chairs on your front porch makes a zombie happy all night - they will sit and rock the whole night and not be annoying. LOL.
What i was trying to say is: the devs always change how things work from one gen to another (idk why, i dont see the point in changing things that we like, for example: the apartments from Sims 2 were amazing, sims 3 apartments was cool but could be better done, but sims 4 is the worse). I think that they can make witches and zombies related as a curse. It can also work as a failed ressurection, if they are going to add different levels of witch power, maybe the lowest would always fail when trying to ressurect a sim.