Forum Discussion
Sigzy_29
7 years agoLegend
Oh boyyyyy. The answer is....yes.
Get to Work:
Careers, have too many goals. Sims should be "free" to do whatever interaction they want, but each interaction would either lower or improve work performance. I really don't think the event system was a good option for them, at all.
Regarding retail, it shouldn't have been merged with active careers and it shouldn't have been separated from Dine Out period, craftable items for sale shouldn't have the restock option unless you have a similar object in your inventory and I also wish the retail interactions had more distinctive animations when trying to sell something to the costumers.
Also, I'm still waiting on those damn shopping bags EA and I was strongly hoping for escalator stairs, was I setting myself up for disappointment ahaha. The AI...well the AI is a mess in retail lots and I wish sims could buy clothes from clothing racks, but then, I wish sims wouldn't have access to everything from the wardrobe. Finally I don't know if it's common to have tablets in local stores and such in America, it's not in my country and I would have liked for sims to do a line behind the cash register, at least as a default and tablet checkouts as a perk.
Get Together:
There couldn't be a more pathetic attempt at Nightlife, although to it's credit some of those elements were already in the base game, which honestly they could have prioritized on something else and added bars and such to this EP.
The Clubs are a great feature, but perhaps something I would put in a Freetime or sports pack, not in the Nightlife pack. Get Together didn't have a lot of content to me, at least I hoped there was more to it and the theme was kind of all over the place. I wish they had fleshed out the influence system more too, or, I wish they had made it into an actual system like in TS2 and TS3, with social points and everything.
City Living:
This one has to be the worst EP in the entire game series in my point of view.
I hate everything about it. The "ethnic" sims that spawn to no end, the stuck up city whose buildings are stuck, with lot traits that are stuck, with festivals that are stuck, there's barely any sandbox play in this EP, almost nothing ports over to other worlds. The festivals also use a lot of the base game assets. There's nothing really new to see in festivals for me, it's all just recipes, fireworks and random boring shenanigans. The city isn't even attractive to me as it's all too shiny and bright. It's just a bunch of set dressing for 40€, and I payed half the price because I waited for a sale., honestly I should have waited for it to become free.
And the lot traits themselves? Meh, it's mostly skill boosts, there's one or two handy ones but none of them add anything really new in terms of gameplay. Imo they shouldn't have made this feature free, and have packs to introduce new lot traits like they introduce new club activities, but what's done is done. This EP just doesn't have any content I would hold onto.
Cats and Dogs:
I'm honestly yet to see how cats and dogs in TS4 are all that superior compared to the past PETS expansion packs. CAP is great, yey color wheel we can't use on our sims, but gameplay wise, I'm not seeing it. I don't understand why they couldn't have waited and put at least birds and rodents into the EP.
Get to Work:
Careers, have too many goals. Sims should be "free" to do whatever interaction they want, but each interaction would either lower or improve work performance. I really don't think the event system was a good option for them, at all.
Regarding retail, it shouldn't have been merged with active careers and it shouldn't have been separated from Dine Out period, craftable items for sale shouldn't have the restock option unless you have a similar object in your inventory and I also wish the retail interactions had more distinctive animations when trying to sell something to the costumers.
Also, I'm still waiting on those damn shopping bags EA and I was strongly hoping for escalator stairs, was I setting myself up for disappointment ahaha. The AI...well the AI is a mess in retail lots and I wish sims could buy clothes from clothing racks, but then, I wish sims wouldn't have access to everything from the wardrobe. Finally I don't know if it's common to have tablets in local stores and such in America, it's not in my country and I would have liked for sims to do a line behind the cash register, at least as a default and tablet checkouts as a perk.
Get Together:
There couldn't be a more pathetic attempt at Nightlife, although to it's credit some of those elements were already in the base game, which honestly they could have prioritized on something else and added bars and such to this EP.
The Clubs are a great feature, but perhaps something I would put in a Freetime or sports pack, not in the Nightlife pack. Get Together didn't have a lot of content to me, at least I hoped there was more to it and the theme was kind of all over the place. I wish they had fleshed out the influence system more too, or, I wish they had made it into an actual system like in TS2 and TS3, with social points and everything.
City Living:
This one has to be the worst EP in the entire game series in my point of view.
I hate everything about it. The "ethnic" sims that spawn to no end, the stuck up city whose buildings are stuck, with lot traits that are stuck, with festivals that are stuck, there's barely any sandbox play in this EP, almost nothing ports over to other worlds. The festivals also use a lot of the base game assets. There's nothing really new to see in festivals for me, it's all just recipes, fireworks and random boring shenanigans. The city isn't even attractive to me as it's all too shiny and bright. It's just a bunch of set dressing for 40€, and I payed half the price because I waited for a sale., honestly I should have waited for it to become free.
And the lot traits themselves? Meh, it's mostly skill boosts, there's one or two handy ones but none of them add anything really new in terms of gameplay. Imo they shouldn't have made this feature free, and have packs to introduce new lot traits like they introduce new club activities, but what's done is done. This EP just doesn't have any content I would hold onto.
Cats and Dogs:
I'm honestly yet to see how cats and dogs in TS4 are all that superior compared to the past PETS expansion packs. CAP is great, yey color wheel we can't use on our sims, but gameplay wise, I'm not seeing it. I don't understand why they couldn't have waited and put at least birds and rodents into the EP.